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GAME CATEGORIES
- 2005 |
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| Regular Categories |
Junior League (under 12)
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Challenge
League (13-18) |
Robo League
Categories
(over 19)
(for Adult including Univ. Students) |
Robot Maze
Solving
Stair Climbing Robot
(Up only) Robot Survival
Game |
Robot
Maze Solving Legged
Robot Obstacle Race
Stair Climbing
Robot
FIRA Robot Soccer
(MiroSot 3 vs 3) Vision-Robot
Rescue Operation |
Robo Basketball
Robo Boxing
Robo Marathon
Robo BalancingBeam
Robo WeightLifting RoboSoccer
(Hurosot) |
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| Creativity Categories |
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| Theme
for 2005 : Robotics for Handicapped People
Special Design test (theme will be announced on-the-spot)
Oral Presentation is included
Theoretical test will be included from 2005 |
Exhibition
Category(Robo League) |
Robo Dancing |
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Mission
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The mission of RoboBasketball
is to build a biped robot and
its control algorithm. The robot
should be capable of picking up
the ball, avoiding an obstacle
and shooting the ball into the
basket. |
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GAME
RULES
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The robot must start
behind the start line. |
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The robot must first pick up
the orange ball. |
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The robot should then move forward
and avoid the obstacle. |
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The robot can shoot the ball
into the basket with no restriction
in its shooting methods. |
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The robot can be either autonomous
or remote controlled |
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The robot must be a two-legged
biped |
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Mission
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The objective of RoboBoxing
is to create a biped robot that
can box in the boxing ring against
another robot. Each robot will
use two arms with the aim of making
the other robot fall down. |
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Boxing
Ring and Circumstances
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The boxing Ring will be 1.5m
x 1.5m in size and 50cm in height.
The illumination will be flexible
and there will be no limitation
to the amount of camera flashes
or video capturing allowed from
spectators and people from the
media. Participating teams must
endeavor to design a robot, which
is insensitive to light. |
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Specifications
of Robo
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Robots should use two
legs |
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Maximum size of feet should
be 20 cm |
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Robots should be within 50 cm and
120 cm in height |
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Robots may be controlled by either:
autonomous computing or through tele-operation
by a human operator |
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Robots should be designed to be insensitive
to the light, sound and frequency, dependent
on the ring and circumstance |
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Robots should be designed not to conflict
with other communication systems (more
than 3 channels will be available) |
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Power should be set within the robot
system |
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The following behaviour is strictly
prohibited: - Use of
a weapon to damage the ring or other
system e.g. A knife or high-speed spinning
blade
- Use of illegal frequency, laser or
other means to interrupt another system
- Any emission of liquid, power or ignition
of fire |
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Rules
of the Competition
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The time allocated for
each match is 3 rounds of 3minutes each |
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For the first attack,
robots should step forward at least
3 steps before starting to attack the
other robot |
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If a robot stops for more than 10
seconds, the judge can give a warning |
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If any part of a robot, other than
the feet, touches the ground or the
robot falls out of the ring, the judge
can call the robot as ‘Down.' |
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When 'downed' and the robot cannot
stand upright before the judge counts
to 10, the judge calls it as 'K.O' and
the robot loses the game |
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If the robot gets 'down' more than
3 times in the same round, it will lose
the game |
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If both of the robots get 'down' at
the same time, the game will be restarted
without a score |
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Time out is not permitted |
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Players can give up or forfeit the
match by request to the Judge. The Judge
can also stop the match by calling a
technical knock-out if there seems to
be critical damage to the robot system |
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If either robot falls through weakness
or otherwise, the robot must get up
in 10 seconds. The other robot should
meanwhile return to its corner. When
the fallen robot is on its legs, the
round is to be resumed and continued
until the three minutes have expired. |
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When the fallen robot gets upright
to continue the game, it should get
up autonomously or by the assistance
with a human controller | | | |
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Mission
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The mission of Robo Marathon
is to design a wheel based robot
hardware and software algorithm
that is capable of finding the
short-cut and managing speed and
energy efficiently to finish the
42.195m marathon track. Track
guide lines and landmark information
will be provided on the game floor. |
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Game
Rules
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All the participating
robots need to be set up to go and be
collected at the competition site half
an hour before the competition starts. |
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As the competition starts,
players are only allowed to turn on
the power switch and locate the robot
at the starting line under the judge’s
direction. |
<Play Ground Diagram>
 -------------------------
Starting Line
[ ll RR ll RR ll
RR ll RR
ll RR ll ]
--------------------------
Black colored Partition for sensory start
--------------------------
Second Starting Line
[ ll RR ll RR ll RR ll RR ll RR ll ] |
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A preliminary round is
held to decide seed allocation. |
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A maximum of 10 qualified
robots will get the seed, and the higher
scored robots will get the better positions
at the starting line. |
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Robots with no seed will start at
the second starting line, which is marked
at 1m50cm behind from the first starting
line. |
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A black painted bar will be located
at 2cm ahead from each of the starting
lines and will be lifted by staffs as
starting signal. Therefore all the participatiing
robots should have a front IR sensor
to remotley sense the existance of the
black bar to get starting signal. |
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No part of the robot body can cross
the starting line prior to the starting
signal. |
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The robots will get positional information
using bar code type countable lines,
and by counting the number of horizontal
crossing lines which are marked 50 centimeters
before each corner. |
<Diagram>
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Robot Specifications
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Maximum size of 12cm(W) by
12cm(L) |
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No battery limitation |
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Robots should have at least one set of front
IR sensor and side sensors at both of left
and right side to avoid wall and other competing
robots while they are running but type and
number of sensors are not limited |
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Control: fully autonomous |
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Evaluation
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The fastest robot will win - the robot completing
the distance of 42.195metres in the shortest
time will be the winner |
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If the robot shows no sign of moving for
more than 10 seconds, the robot will be disqualified. |
| If none of robots
complete the course, the robot closest to
the finishing line will be placed first. | | | |
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1.
Objectives
| This game activity
provides a competition ground
for robots to perform balanced
and varied actions on a beam.
This item was designed for academics,
researchers and developers to
research and develop robots and
strategies to perform highly accurate
and balanced motions. |
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2.
Specifications of Robots
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Each robot must have
two legs. |
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The width of each robot’s
foot should be between 10cm and 15cm |
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The robots should be controlled either
by the CPU in the robot, an external
computer or a human player. |
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To obtain visual or sensory information,
each robot may be equipped with video
cameras or sensors, set above the beam
or in the robot body, such as in the
head or feet. |
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3.
Specifications of the Beam and the Ground
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The size of the beam
is 30cm (w) x 200cm (length) x 30cm
(h). |
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The beam surface is raised
50cm off the ground |
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The surface (or the upper face) of
the beam is white |
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The other faces of the beam and the
ground underneath the beam are black. |
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There are two lines on the beam: a
starting line and a finish line. The
lines are 20cm apart from each beam
end. |
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Plywood is recommended as the beam
material. |
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A Black mat is recommended as the
ground material. |
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5. Scoring
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To win the competition, a robot
should pass the qualifying phase and get the
best score from the competition phase |
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The qualifying phase will not be scored.
However the competition phase will be judged
and points awarded |
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Five examiners from different countries
will judge and score the competition phase. |
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The score for each performance will be the
average of the three scores left after excluding
the best and worst marks. |
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The examiners will award points for each
performance based on the following categories.
- Technical difficulty
- Creativity / Originality
- Variety of skills
- Time management i.e. Finishing on
time (three minutes) |
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If there are more than two winners, the
heaviest robot will win the competition | | | |
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Category
Introduction
| The object of Robo
Dancing is to make a robot dance.
The two aspects required in this
category are physical and emotional.
Physically the robot should display
its dance movements in smooth
and stable motions as best as
it can. Emotionally the robot
should time its dance motion to
music artistically and creatively.
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Rule
1. Participating Robot
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This category has no
restriction on the number and type of
robots. These include |
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ㆍNumber: Group or single |
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ㆍType: Wheel, Biped or a combination
of these two types. |
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All these robots above are considered
as one robot team. |
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Rule
2. Music
| A team is allowed one
selection of background music, which
is genre-free. The length of the music
should be between 2 and 5 minutes long. |
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Rule
3. How to Play
The robot(s) perform to a
pre-arranged dance composition. The dance
composition is 100% the choice of the team
members. There is no restriction or preset
selection.
* Tool for dancing *
The use of an instrument is allowed. However,
if using an instrument, participants must
register by filling in a registry form.
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Rule 4. Play
Ground
The
playground / dance-floor is a wooden rectangular
playground 3m by 3m in size. No walls will
be used and the playground should be flat.
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Rule 5. Evaluation
Evaluation
Items |
Physical
Value |
Artistic
Value |
Creative
Value |
Points |
Stability
Smoothness Accuracy
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1.5
1.5
1.0
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Musical
Accompaniment
Basic
Composition |
2.0
2.0
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Costume
Body feature
Music choice,
Idea, etc.: |
0.5
0.5
1.0 |
Total
points |
10.0 |
Maximum
points |
4.0
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Maximum
points |
4.0
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Maximum
points |
2.0
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Mission
| The
mission of RoboWeightLifting is
to design and build a biped robot
that is capable of bending and
lowering its body to grasp the
lifting bar and raise it up high
as the robot stands up. |
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Game
Rule
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The robot must stay within
the standing zone |
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The robot must bend and
lower its body to grasp the lifting
bar. |
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The robot should raise the lifting
bar up as it stands upright. |
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The robot can be either autonomous
or remote controlled. |
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The robot must be a two-legged biped. |
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The weight of the lifting material
is about 1/2 Kg (1 pound) heavy. |
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1) Game Objective
Provide an opportunity to increase the youngsters’
interests to robot through design and programming.
Foster youngsters to be the future robot
experts. .(foster creativity, interest and
understanding of the application of technology
for benefit of society)
2) Participants
Elementary school students (under 12)
3) Team Formation
3 persons per team
4) Game Method
A playground assigned by the committee will
be used for Robot Line Tracing. Performance
of the robot is judged by its tracing ability
along a line between 1cm and 2cm wide.
5) Game Rules
- Electric power resource should be less
than 11V. (1.5VX 6 standard)
- Only DC motor could
be used. Different types of DC motor could
be used but the responsibility of running
off the line by misuse of the motor should
be taken by the participants.
- Robot should be constructed in 3 hours.
- Robot could be reconstructed automatically
or by the participants.
- The participants
should use a controlling part of robot after
setting up in advance; on the contrary,
other parts except the controlling part
should be constructed on a field spot.
- The participants should construct robot
on the game day. Only controller part can
be remade.
- Robot should work autonomously with
an independent electric power supply ; it
cannot use a combustible device.
Direct control by the participants is not
allowed except the starting of the robot.
- Robot that cannot tracks up whole course
inner 3 minute is disqualified.
- When the robot enters the finish line,
it should stop more than 5 seconds.
- Participants should not touch the robot
during the competition without the referee’s
permission.
- Participants should not add, remove or
change any hardware or software of the robot
during the competition.
- Robot that completes the track in the
short time will be judged as the winner.
(Tracing time starts from robot’s passing
the starting line and ends with robot’s
passing the ending line.)
- Cases that are not included in this rule
will be judged by the committee on the game
day. Objection will not be accepted.
- RF/IR is not allowed to control the robot.
- a Computer is allowed for programming.
Each team should take the notebook computer
for programming for
itself.
-(Only the participant
students can enter the designated competition
area. Violators will be disqualified.)
6) Playground
- A playground assigned
by the committee is in color of white
with a black line less than 2cm wide painted
on it. The black line is composed of straight
lines, circular arcs, tunnel
(junior), slope parts (junior) and
other curves.
Elementary
A mixture of Straight Lines and Cross-line
as well as other curves.
* sample illustration *
Junior League
A mixture of Straight Lines, Cross-line
and Tunnel with
slope parts. The sloped part will not exceed
an inclination of 5 degrees.
7) Method of Scoring
- Ranking is decided
by the average of two recorded tracking
time.
- Tracking time is recorded by sensors.
In case of unexpected situation (out of
power, sensor breakdown), scorers will test
the tracing time.
-When one round from two round is not completed,
the record is summed up with the lowest
lank record and 1second plus.
-When Tie is occurred, the faster one in
second is win.
8) The Tiebreaker
- Robot with better construction will be
the winner
- Lighter robot (not including the batteries)
will be the winner. | | |
Stair
Climbing Robot
1) Objectives
Up and Down the Stairs is a game that tests
not horizontal but
vertical moving ability of the robots
with understanding of humane walking system
.A research says the performance of the
robots varies as students’ programming ability
and mechanical comprehension of human articulations
This game also provides an opportunity to
comprehend how the future humanoid robots
will be.
2) Participants
Elementary (under 12)/Middle and high school
students (13~18)
3) Team Formation
2~3 persons
and 1 robot per team
4) Game Method
4-1) Elementary school students
A playground assigned on the game day by
the committee will be used for Up Stairs.
According to the number of steps assigned
on the day, robots should step up the stairs
and stop at an assigned stair as fast as
possible. (Stay at the assigned stair for
more than 3 seconds will be judged as stop)
4-2) Middle/high school students
A playground assigned on the game day by
the committee will be used for Up and Down
Stairs. Robots should climb up and then
down the stairs on the other side as fast
as possible and stop at an assigned step.
The stairway lies like a straight based
line with upward and downward slopes; therefore,
no reverse is needed.
5) Game rule
* Robots should be constructed in 3 hours.
* Robots should work with an independent
electric power supply. Combustion power
(e.g. engine) is not allowed. Direct
control by the participants is not allowed
except the starting of the robot.
*The participants
should use a controlling part of robot after
setting up in advance; on the contrary,
other parts except the controlling part
should be constructed on a field spot.
*Robots should walk up or down step by step.
For every step, the whole body of the robots
should be within the area of the stair.
* Robots’ size is not restricted. But the
size of the robots should be changed appropriately
according to the size of the playground
. Otherwise, the team will be disqualified.
* Robots’ action should be performed by
leg-shaped component or corresponding component
utilizing leg moving mechanism.
* Robots, which use wheels or caterpillars
for movement, will not be admitted.
* Computer is allowed for programming. Each
team should take the notebook computer for
programming by itself.
*Robots must stop
more than 5 seconds on the finish line.
6) Playground
* Each stair size is 60cm40cm5cm (length/width/height).
※ For elementary school students, stair
size is 60cm40cm3cm (length/width/height).
* A 5cm wide black line is drawn on the
end of each up step (place where the step
meet with the next up stair) and front of
each down stair (place where the stair meet
with the next down stair). The red part
in the figure represents the real black
line.
* Stair is 60cm long, 40cm wide and 5cm
high. The width of the top stair is 50cm |

Junior League-Stair
Climbing Robot (Up only)
|

Challenge League-Stair
Climbing Robot
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7) Method of Scoring
- Ranking
is decided by the average of two recorded
tracking time.
- Tracking time is recorded by sensors. In
case of unexpected situation (out of power,
sensor breakdown), scorers will test the tracing
time.
-When one round from two rounds is not completed,
the record is summed up with the lowest lank
record and 1second plus.
-When Tie is occurred, the faster one in the
second game is a winner. |
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1) Objectives
Robot Survival Game is a directly robot-to-robot
competition; the participants can compete
with the robot made by them. The constructive
skill, programming skill and strategies
will decide the performance of the robot.
Robot Survival Game is a kind of new tournament
game. It can stimulate the youngsters’ anxiety
to victory, thus increase their interests
to robot science and technology.
2) Participants
Elementary school students (under 12)
3) Team Formation
2 robots and maximum 3 persons per team
4) Game Method
A playground assigned by the committee will
be used for Robot Survival Game. Each team
should place and set a flag and defensive
piece inside its own area before the game.
The IR/RF remote controller should control
robots. The team who pushes the opponent
flag into a victorious section-black hall
that has different scores from each other;
the winner .would be decided by the sum
of scores.
5) Game Rules
* Robot should be constructed in 3 hours.
*Electric power resource should be less
than 11V. (1.5VX 6 standard)
* The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
* Participants could add additional components
to the robot, except the following cases.
- Infrared circuits interfering with the
opponent’s control to robot is not allowed
- Electromagnetic wave generating circuits
interfering with the opponent electrical
circuit is not allowed.
* Robots’ size should be no more than 25cm25cm25cm
(length/width/height). However, during working
the robot could become bigger.
* Not including the
remote controller, the total weight of the
two robots (including the batteries) should
be no more than 2kg. And the weight of each
robot should be no more than 1.5kg.
* Robots should work with an independent
electric power supply; it cannot use a combustible
device. Robots must not move before starting
of the game.
* Robots should be constructed 30 minutes
before the competition. Participants should
not touch directly or change the shape of
the robot during the competition. With the
permission of the referee, participants
could give a simple repair to the robot,
but the change of the robot shape is not
allowed.
* Only the IR/RF communication module assigned
by the committee could be used.
* Robots could work automatically or by
the remote control.
*A computer is allowed for programming;
participants should prepare for the computer.
5-1) Flags and Defensive Piece
*A flag is formed by a flag-shaped pin stuck
in a round (4cm diameter) Styrofoam base.
Each team has three flags.
* Disturbing robots with avoider/line tracer
function is allowed to move on the track.
5-2) Playground
* Playground is a
2mx1.8m rectangle.
* The center of the lower part on the playground
and 10cm away from each corner , there are
some holes of 10cm diameter long.(The hole
in the center has a hump which is 1 cm higher.
The hole in the left side has a 0.5cm hump
but the hole in the right side has no hump.)
* Round track is placed on the playground
with a specified distance to the wall (for
disturbing robots only).
* The wall of the
playground has a 5cm hump.
6) Game Operation
① Competition time: 5 minutes
② Participants: 3 people and 2 robots per
team
③ Robots classification: each team should
have a name and some special items (e.g.
color band) should be placed on the robots
for classification.
④ Robots, flags and defensive pieces should
be placed on the playground where the participants
want to put before starting the game.
⑤ Executive staff: referee, working staff
(will be assigned by the committee lately).
⑥ Point for attention: Participants should
not touch the robots during competition.
In an unavoidable case, a referee and working
staff could touch the robots.
⑦ Warning: In the following cases, the referee
can give a warning to the participants.
- Interfere with the opponent team’s work
(e.g. loud voice, body contact).
- Refuse to obey the referee and working
staff’s direction or interfere with the
game.
-Destroy the opponent
robot intentionally
- Leave the assigned places.
7) Method of Scoring
7-1) The winner in the game
*By the first 5 minutes during the competition,
if a team puts the 3 flags in the opponent
area into a black hole at first, the game
would be finished. Then the team which has
a higher score according to the total sum
scores of flags; 3 scores-the flag in the
center black hole,2 scores-the flag in the
left side black hole, 1 score ?the flag
in the right side.(The left and the right
side would be decided with facing each other.)
*Any team who pushes the three flag inside
the victorious zone first will be the winner.
* Any team whose member touches the robots
during competition will be judged as the
looser definitely.
* Any team warned by the referee for 3 times
will be judged as the looser.
7-2) The winner
after the game
*When any team hasn’t put a flag put in
the black hall at the end of the game ,the
total score of the flags that have been
put in the black hall will judge the winner.
* When both of the teams haven’t put any
flags after the game, the team that has
lower weight of robots will be the winner.
7-3) The winner among the tiebreakers
*The team which has put more flags
*The team which has less warning | | |
Legged
Robot Obstacle Race
1) Objectives
Legged Robot is a kind of good education
robot for the youngsters to understand the
human walking patterns. Students can learn
how human walks through applying for the
system to the robot instead of using wheels;
CPU processes the signal from sensors and
instructs the robot to avoid obstacles.
This may give students the basic idea of
how the human brain works.
2) Participants
Middle/high school students (13~18)
3) Team Formation
2~3 persons and 1 robot per team
4) Game Method
A playground assigned by the committee will
be used for Legged Robot Obstacle Race.
All robots start from a starting point and
the robot that successfully passes by all
obstacles and reaches the final point fastest
will be the winner.
5) Game Rules
* Robot should be constructed in 3 hours.
* Robot should have at least 2 legs during
movement any other driving pattern is not
allowed except legs. (Leg number has no
limitation.)
* Electric power resource should be less
than 11V. (1.5VX 6 standard)
*Robots could be reconstructed and modified
automatically or by the participants; a
combustible device is not allowed. Direct
control by the participants is not allowed
as well; participants could only contact
the robot when it is starts the game.
* The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
*The IR/RF remote controller is not allowed.
*Robots must stop
more than 5 seconds on the finish line.
*The playground would be announced on the
game day.
*A computer is allowed for programming;
participants should prepare for the computer.
* Robot should work with an independent
electric power supply. Burning power (e.g.
engine) is not allowed.
6) Playground
* Playground size is 50cm x 240 cm (width
length)
* Obstacle (October.
6, 2003)
-round abstacle diameter is
15cm and over, height is 15cm and over
-square abstacle size is 25cm
× 3cm × 15cm (width × length × height)
-triangle abstacle size is 20cm
× 20cm (base × height)
* Only the obstacles assigned by the committee
could be used

7) Method of Scoring
* Race records decide ranking. Ranking
is decided by the average of two recorded
tracking time
*Sensors record tracking time. In case of
unexpected situation (out of power, sensor
breakdown), preliminary scorers will test
the tracing time.
*When one round from two round is not completed,
the record is summed up with the lowest
lank record plus 1 second.
*When Tie is occurred, the faster one in
the second game is a winner.
* Without the permission of the referee
or working staffs, any team whose member
touches the robot during competition will
be disqualified.
Vision-Robot
Rescue Operation
1) Objectives
Intelligent robot with built-in vision system
is a kind of commonly studied object in
robot research area. Vision-Robot Rescue
Operation provides an opportunity for the
student to understand how this kind of robot
could be used in our daily life.
2) Participants
Middle/high school students (13~18)
3) Team Formation
3 persons and 1 robot per team
4) Game Method
A playground assigned by the committee will
be used for Vision-Robot Rescue Operation.
Robots should bring the color (orange or
white) balls into robots’ own area as many
as possible. Different color balls have
different points and the team who gets the
highest point will be the winner.
5) Game Rules
* Robot should work with an independent
electric power supply. Burning power (e.g.
engine) is not allowed. Participants could
only contact the robot before game starts.
* Only built-in vision system is allowed.
Image processing and control is allowed
by built-in processor or by the remote host
computer. In case of remote host computer,
both wired and wireless communication between
the robot and the computer is allowed. (Remote
controller is not allowed).
*A robot that attacks or damages the opponent
robot intentionally during the competition
will be disqualified.
*A robot, which stays at a same position
without any actions for 20 seconds, will
be judged by the referee to be disqualified.
*The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
*The robot according to its judgment could
take even the ball in the opponent area.
*A team that uses wired communication should
adjust wire position not to interfere with
the opponent robot movement (e.g. using
stand); otherwise, the referee will give
a warning. (A team that gets 3 warnings
will be disqualified.)
* Robots’ size should be no more than 30cm30cm30cm
(length/width/height).
* Competition time is 5 minutes
* Computer is allowed for programming. Each
team should take the computer for programming.
(Desktop computer is allowed.)
* Playground is in the shape of rectangle
with the size 2m1.5m.
①Floor of the playground is black.
②5 orange balls and 5 white balls (table
tennis ball) will be placed in a central
circle (diameter: 30cm) on the playground.
(To prevent the ball from sliding out the
circle, there will be a 0.5cm high shield
around the circle)
③Outer wall of the playground is set up
to prevent robot from moving outside.
④20cm wide areas from both sides’ edge of
the playground will be pasted two different
colors to distinguish teams.
(There will be a 0.5cm high shield to prevent
the ball from sliding out).
* Only the participant students could enter
the place for game. If other people who
don’t participate the game were disclosed,
the team would be disqualified.
6) Playground

* Score of the orange ball (100 points each)
and the white ball (50 points each) gathered
into the participant’s own area will be
added together.
* 30 points will be taken off for one penalty
(in the following cases).
-Intentionally damage an opponent robot
-Not obey the referee’s instruction
-The part not belonging to the body of the
robot interferes with the opponent robot.
Creativity
Categories
1) Objectives
Creativity category provide an opportunity
for the students to give the rein to their
creativity and practice the science knowledge
learned in the class.
2) Participants
Junior League /Challenge League
3) Team Formation
2~3 persons and 1
robot per team (over 19: 2~4 people per
team)
4) Game Method
Participants could produce a robot within
the scope of the assigned theme; material
and size of the robot are not restricted.
Also, a documentary test of the participants’
creativity abilities will be given.
2003 theme : Robotics@Home
5) Game Rules
* Only the participant students could enter
the place for game. If other people who
are not related to the game were disclosed,
the team, which is connected with them,
would be disqualified.
*The participants should notify the cost
for producing a robot on the planning paper
for production.
*Robots should be
able to complete the actions described in
the explanation document.
<Examples that robot cannot complete
the actions described in the explanation
document>
-A walking robot could not walk. Score will
be deducted.
-A washing robot could not perform washing
action. Score will be deducted.
-A climbing robot could not climb; it just
walks. Score will be deducted.
*The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
*Each team should submit a robot explanation
document before the committee assigned time.
* Length of the robot should be no more
than 60 cm, and height of the robot should
be no more than 70cm.
*A robot should be
set up in 4 hours.
* Each team should bring its own tools for
constructing robots. Electric instruments
are allowed; however, the electric instrument
should have self-regulation power.
* Robots should be constructed on the spot.
Any team uses pre-constructed robots will
be disqualified.
* Material of robots is not restricted,
only the material that may cause harm to
people is not allowed. (Battery and motor
have no restriction.)
* A computer is allowed for programming.
Each team should bring the notebook computer
for programming.
* Only the participant students could enter
the place for game. If other people who
are not directly related to the game were
disclosed, the team, which is connected
with them, would be disqualified.
|
| Construction score(60) |
Documentary score(40) |
| Creativity |
Skill |
Completion |
Documentary
test |
Robot introduction
and explanation |
| 30 |
20 |
10 |
20 |
20 |
|
<1st day>
- Each team should write a documentary report
related to the assigned theme. Internet information
searching is allowed. (Total 5 hours)
<2nd day>
- Construct robot. (09:00 ~ 17:00 total
7 hours)
- Members of the judging team will move
around and give score to the teams according
to their statements and robot’s condition.
- Repair or any other changes to the robots
is not allowed without the permission of
the members of the judging team during demonstration.
With the permission of the members of the
judging team, changing battery or a simply
repair is allowed.
- Members of the judging team might inquire
the participants any time during the robot
construction. Participants should answer
the question conscientiously. Otherwise,
judging team could negotiate to deduct the
score of the team.
- Participants’ attitude to the game and
arrangement after game will considered by
the judging team for scoring.
- Teams with the same sores will be judged
with the following sequences.
1st: No deducted sore
2nd: Higher creativity score
3rd: Higher robot introduction and explanation
score
4th: Higher completion score
5th: Higher skill score
Score will be deducted when exceeding the
assigned time with the following rules.
| Time |
5minutes |
10minutes |
15minutes |
20minutes |
25minutes |
Above30minutes |
| Score |
-1 |
-2 |
-3 |
-4 |
-5 |
-6 |
* Judging Team Formation
Judging team consists of 9 experts from
different areas. |