IRO 2005 Game Categories

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id: KRSA *.248.151.81
icon_title.gif GAME CATEGORIES - 2005

Regular Categories
Junior League (under 12)
Challenge League (13-18) Robo League Categories
(over 19)

(for Adult including Univ. Students)
Robot Maze Solving
Stair Climbing Robot (Up only)
Robot Survival Game
Robot Maze Solving
Legged Robot Obstacle Race
Stair Climbing Robot
FIRA Robot Soccer (MiroSot 3 vs 3)
Vision-Robot Rescue Operation
Robo Basketball
Robo Boxing
Robo Marathon
Robo BalancingBeam
Robo WeightLifting
RoboSoccer (Hurosot)

Creativity Categories

Theme for 2005 : Robotics for Handicapped People
Special Design test (theme will be announced on-the-spot)
Oral Presentation is included
Theoretical test will be included from 2005

Exhibition Category(Robo League)

Robo Dancing



Robo Basketball
Mission
dot.gif The mission of RoboBasketball is to build a biped robot and its control algorithm. The robot should be capable of picking up the ball, avoiding an obstacle and shooting the ball into the basket.
GAME RULES
dot.gif The robot must start behind the start line.
dot.gif The robot must first pick up the orange ball.
dot.gif The robot should then move forward and avoid the obstacle.
dot.gif The robot can shoot the ball into the basket with no restriction in its shooting methods.
dot.gif The robot can be either autonomous or remote controlled
dot.gif The robot must be a two-legged biped
basketball.gif



Robo Boxing
Mission
dot.gif The objective of RoboBoxing is to create a biped robot that can box in the boxing ring against another robot. Each robot will use two arms with the aim of making the other robot fall down.
Boxing Ring and Circumstances
dot.gif The boxing Ring will be 1.5m x 1.5m in size and 50cm in height.
The illumination will be flexible and there will be no limitation to the amount of camera flashes or video capturing allowed from spectators and people from the media. Participating teams must endeavor to design a robot, which is insensitive to light.
Specifications of Robo
dot.gif Robots should use two legs
dot.gif Maximum size of feet should be 20 cm
dot.gif Robots should be within 50 cm and 120 cm in height
dot.gif Robots may be controlled by either: autonomous computing or through tele-operation by a human operator
dot.gif Robots should be designed to be insensitive to the light, sound and frequency, dependent on the ring and circumstance
dot.gif Robots should be designed not to conflict with other communication systems (more than 3 channels will be available)
dot.gif Power should be set within the robot system
dot.gif The following behaviour is strictly prohibited:
  - Use of a weapon to damage the ring or other system e.g. A knife or high-speed spinning blade
- Use of illegal frequency, laser or other means to interrupt another system
- Any emission of liquid, power or ignition of fire
Rules of the Competition
dot.gif The time allocated for each match is 3 rounds of 3minutes each
dot.gif For the first attack, robots should step forward at least 3 steps before starting to attack the other robot
dot.gif If a robot stops for more than 10 seconds, the judge can give a warning
dot.gif If any part of a robot, other than the feet, touches the ground or the robot falls out of the ring, the judge can call the robot as ‘Down.'
dot.gif When 'downed' and the robot cannot stand upright before the judge counts to 10, the judge calls it as 'K.O' and the robot loses the game
dot.gif If the robot gets 'down' more than 3 times in the same round, it will lose the game
dot.gif If both of the robots get 'down' at the same time, the game will be restarted without a score
dot.gif Time out is not permitted
dot.gif Players can give up or forfeit the match by request to the Judge. The Judge can also stop the match by calling a technical knock-out if there seems to be critical damage to the robot system
dot.gif If either robot falls through weakness or otherwise, the robot must get up in 10 seconds. The other robot should meanwhile return to its corner. When the fallen robot is on its legs, the round is to be resumed and continued until the three minutes have expired.
dot.gif When the fallen robot gets upright to continue the game, it should get up autonomously or by the assistance with a human controller



 Robo Marathon
Mission
dot.gif The mission of Robo Marathon is to design a wheel based robot hardware and software algorithm that is capable of finding the short-cut and managing speed and energy efficiently to finish the 42.195m marathon track. Track guide lines and landmark information will be provided on the game floor.
Game Rules
dot.gif All the participating robots need to be set up to go and be collected at the competition site half an hour before the competition starts.
dot.gif As the competition starts, players are only allowed to turn on the power switch and locate the robot at the starting line under the judge’s direction.

<Play Ground Diagram>
marathon.gif
-------------------------   Starting Line
[ ll RR ll RR ll RR ll RR ll RR ll ]
-------------------------- Black colored Partition for sensory start
-------------------------- Second Starting Line
[ ll RR ll RR ll RR ll RR ll RR ll ]
dot.gif A preliminary round is held to decide seed allocation.
dot.gif A maximum of 10 qualified robots will get the seed, and the higher scored robots will get the better positions at the starting line.
dot.gif Robots with no seed will start at the second starting line, which is marked at 1m50cm behind from the first starting line.
dot.gif A black painted bar will be located at 2cm ahead from each of the starting lines and will be lifted by staffs as starting signal. Therefore all the participatiing robots should have a front IR sensor to remotley sense the existance of the black bar to get starting signal.
dot.gif No part of the robot body can cross the starting line prior to the starting signal.
dot.gif The robots will get positional information using bar code type countable lines, and by counting the number of horizontal crossing lines which are marked 50 centimeters before each corner.
  <Diagram>
marathon_1.gif
Robot Specifications
dot.gif Maximum size of 12cm(W) by 12cm(L)
dot.gif No battery limitation
dot.gif Robots should have at least one set of front IR sensor and side sensors at both of left and right side to avoid wall and other competing robots while they are running but type and number of sensors are not limited
dot.gif Control: fully autonomous
Evaluation
dot.gif The fastest robot will win - the robot completing the distance of 42.195metres in the shortest time will be the winner
dot.gif If the robot shows no sign of moving for more than 10 seconds, the robot will be disqualified.
If none of robots complete the course, the robot closest to the finishing line will be placed first.




Robo BalancingBeam
1. Objectives
This game activity provides a competition ground for robots to perform balanced and varied actions on a beam. This item was designed for academics, researchers and developers to research and develop robots and strategies to perform highly accurate and balanced motions.
2. Specifications of Robots
dot.gif Each robot must have two legs.
dot.gif The width of each robot’s foot should be between 10cm and 15cm
dot.gif The robots should be controlled either by the CPU in the robot, an external computer or a human player.
dot.gif To obtain visual or sensory information, each robot may be equipped with video cameras or sensors, set above the beam or in the robot body, such as in the head or feet.
3. Specifications of the Beam and the Ground
dot.gif The size of the beam is 30cm (w) x 200cm (length) x 30cm (h).
dot.gif The beam surface is raised 50cm off the ground
dot.gif The surface (or the upper face) of the beam is white
dot.gif The other faces of the beam and the ground underneath the beam are black.
dot.gif There are two lines on the beam: a starting line and a finish line. The lines are 20cm apart from each beam end.
dot.gif Plywood is recommended as the beam material.
dot.gif A Black mat is recommended as the ground material.

beam.gif
4.Rules of Competition
dot.gif Each robot should start by standing on the starting line, and finish the performance by standing on the finish line.
dot.gif There will be two phases in the competition
- The qualifying phase
- The competition phase
dot.gif The qualifying phase: each robot should successfully perform the following four basic skills on the beam in three minutes, in order to qualify for the next phase.

- Walk forward five steps
- Turn right (or left) and walk five steps sideways (towards the finish line)
- Turn right (or left) again and walk backwards five steps (towards the finish line)
- Turn 180° and walk forward the rest of the distance to the finish line.

dot.gif The competition phase: each robot will have three minutes to show their full performance. For this phase, the participants should develop various skills such as standing or moving by one leg, lying down and standing up etc.
5. Scoring
dot.gif To win the competition, a robot should pass the qualifying phase and get the best score from the competition phase
dot.gif The qualifying phase will not be scored. However the competition phase will be judged and points awarded
dot.gif Five examiners from different countries will judge and score the competition phase.
dot.gif The score for each performance will be the average of the three scores left after excluding the best and worst marks.
dot.gif The examiners will award points for each performance based on the following categories.
 - Technical difficulty
 - Creativity / Originality
 - Variety of skills
 - Time management i.e. Finishing on time (three minutes)
dot.gif If there are more than two winners, the heaviest robot will win the competition




Robo Dancing
Category Introduction
The object of Robo Dancing is to make a robot dance. The two aspects required in this category are physical and emotional. Physically the robot should display its dance movements in smooth and stable motions as best as it can. Emotionally the robot should time its dance motion to music artistically and creatively.
Rule 1. Participating Robot
dot.gif This category has no restriction on the number and type of robots. These include
  ㆍNumber: Group or single
  ㆍType: Wheel, Biped or a combination of these two types.
dot.gif All these robots above are considered as one robot team.
Rule 2. Music
A team is allowed one selection of background music, which is genre-free. The length of the music should be between 2 and 5 minutes long.
 
Rule 3. How to Play
The robot(s) perform to a pre-arranged dance composition. The dance composition is 100% the choice of the team members. There is no restriction or preset selection.

* Tool for dancing *
The use of an instrument is allowed. However, if using an instrument, participants must register by filling in a registry form.
Rule 4. Play Ground
The playground / dance-floor is a wooden rectangular playground 3m by 3m in size. No walls will be used and the playground should be flat.

Rule 5. Evaluation

Evaluation Items
Physical Value
Artistic Value
Creative Value
Points
Stability Smoothness Accuracy
 
1.5
1.5
1.0
 
Musical
Accompaniment
Basic
Composition

2.0
2.0
 
Costume
Body feature
Music choice,
Idea, etc.:
0.5
0.5
 
 
1.0
Total points
10.0
Maximum points

4.0
Maximum points

4.0
Maximum points

2.0




Robo WeightLifting
Mission
The mission of RoboWeightLifting is to design and build a biped robot that is capable of bending and lowering its body to grasp the lifting bar and raise it up high as the robot stands up.
Game Rule
dot.gif The robot must stay within the standing zone
dot.gif The robot must bend and lower its body to grasp the lifting bar.
dot.gif The robot should raise the lifting bar up as it stands upright.
dot.gif The robot can be either autonomous or remote controlled.
dot.gif The robot must be a two-legged biped.
dot.gif The weight of the lifting material is about 1/2 Kg (1 pound) heavy.

weightlifting.gif




Robot Line Tracing

1) Game Objective
Provide an opportunity to increase the youngsters’ interests to robot through design and programming. Foster youngsters to be the future robot experts. .(foster creativity, interest and understanding of the application of technology for benefit of society)

2) Participants
Elementary school students (under 12)

3) Team Formation
3 persons per team

4) Game Method
A playground assigned by the committee will be used for Robot Line Tracing. Performance of the robot is judged by its tracing ability along a line between 1cm and 2cm wide.

5) Game Rules
- Electric power resource should be less than 11V. (1.5VX 6 standard)
- Only DC motor could be used. Different types of DC motor could be used but the responsibility of running off the line by misuse of the motor should be taken by the participants.
- Robot should be constructed in 3 hours.
- Robot could be reconstructed automatically or by the participants.
- The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
- The participants should construct robot on the game day. Only controller part can be remade.
- Robot should work autonomously with an independent electric power supply ; it cannot use a combustible device. Direct control by the participants is not allowed except the starting of the robot.
- Robot that cannot tracks up whole course inner 3 minute is disqualified.
- When the robot enters the finish line, it should stop more than 5 seconds.
- Participants should not touch the robot during the competition without the referee’s permission.
- Participants should not add, remove or change any hardware or software of the robot during the competition.
- Robot that completes the track in the short time will be judged as the winner. (Tracing time starts from robot’s passing the starting line and ends with robot’s passing the ending line.)

- Cases that are not included in this rule will be judged by the committee on the game day. Objection will not be accepted.
- RF/IR is not allowed to control the robot.
- a Computer is allowed for programming. Each team should take the notebook computer for programming for itself.
-(Only the participant students can enter the designated competition area. Violators will be disqualified.)

6) Playground
- A playground assigned by the committee is in color of white with a black line less than 2cm wide painted on it. The black line is composed of straight lines, circular arcs, tunnel (junior), slope parts (junior) and other curves.

Elementary
A mixture of Straight Lines and Cross-line as well as other curves.
* sample illustration *
linetracing_elementary.gif
linetracing_p.gif

Junior League
A mixture of Straight Lines, Cross-line and Tunnel with slope parts. The sloped part will not exceed an inclination of 5 degrees.

7) Method of Scoring
- Ranking is decided by the average of two recorded tracking time.
- Tracking time is recorded by sensors. In case of unexpected situation (out of power, sensor breakdown), scorers will test the tracing time.
-When one round from two round is not completed, the record is summed up with the lowest lank record and 1second plus.
-When Tie is occurred, the faster one in second is win.

8) The Tiebreaker
- Robot with better construction will be the winner
- Lighter robot (not including the batteries) will be the winner.




Stair Climbing Robot

1) Objectives
Up and Down the Stairs is a game that tests not horizontal but vertical moving ability of the robots with understanding of humane walking system .A research says the performance of the robots varies as students’ programming ability and mechanical comprehension of human articulations This game also provides an opportunity to comprehend how the future humanoid robots will be.

2) Participants
Elementary (under 12)/Middle and high school students (13~18)

3) Team Formation
2~3 persons and 1 robot per team

4) Game Method

4-1) Elementary school students
A playground assigned on the game day by the committee will be used for Up Stairs. According to the number of steps assigned on the day, robots should step up the stairs and stop at an assigned stair as fast as possible. (Stay at the assigned stair for more than 3 seconds will be judged as stop)

4-2) Middle/high school students
A playground assigned on the game day by the committee will be used for Up and Down Stairs. Robots should climb up and then down the stairs on the other side as fast as possible and stop at an assigned step. The stairway lies like a straight based line with upward and downward slopes; therefore, no reverse is needed.

5) Game rule
* Robots should be constructed in 3 hours.
* Robots should work with an independent electric power supply. Combustion power (e.g. engine) is not allowed. Direct control by the participants is not allowed except the starting of the robot.
*The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*Robots should walk up or down step by step. For every step, the whole body of the robots should be within the area of the stair.
* Robots’ size is not restricted. But the size of the robots should be changed appropriately according to the size of the playground . Otherwise, the team will be disqualified.
* Robots’ action should be performed by leg-shaped component or corresponding component utilizing leg moving mechanism.
* Robots, which use wheels or caterpillars for movement, will not be admitted.
* Computer is allowed for programming. Each team should take the notebook computer for programming by itself.
*Robots must stop more than 5 seconds on the finish line.

6) Playground
* Each stair size is 60cm40cm5cm (length/width/height).
※ For elementary school students, stair size is 60cm40cm3cm (length/width/height).
* A 5cm wide black line is drawn on the end of each up step (place where the step meet with the next up stair) and front of each down stair (place where the stair meet with the next down stair). The red part in the figure represents the real black line.
* Stair is 60cm long, 40cm wide and 5cm high. The width of the top stair is 50cm

Stair%20climbing-junior.jpg

Junior League-Stair Climbing Robot (Up only)
stair-3D%28non%29.gif
Challenge League-Stair Climbing Robot
stair-p.gif
7) Method of Scoring
- Ranking is decided by the average of two recorded tracking time.
- Tracking time is recorded by sensors. In case of unexpected situation (out of power, sensor breakdown), scorers will test the tracing time.
-When one round from two rounds is not completed, the record is summed up with the lowest lank record and 1second plus.
-When Tie is occurred, the faster one in the second game is a winner.





Robot Survival Game

1) Objectives
Robot Survival Game is a directly robot-to-robot competition; the participants can compete with the robot made by them. The constructive skill, programming skill and strategies will decide the performance of the robot.
Robot Survival Game is a kind of new tournament game. It can stimulate the youngsters’ anxiety to victory, thus increase their interests to robot science and technology.

2) Participants
Elementary school students (under 12)

3) Team Formation
2 robots and maximum 3 persons per team

4) Game Method
A playground assigned by the committee will be used for Robot Survival Game. Each team should place and set a flag and defensive piece inside its own area before the game. The IR/RF remote controller should control robots. The team who pushes the opponent flag into a victorious section-black hall that has different scores from each other; the winner .would be decided by the sum of scores.

5) Game Rules
* Robot should be constructed in 3 hours.
*Electric power resource should be less than 11V. (1.5VX 6 standard)
* The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
* Participants could add additional components to the robot, except the following cases.
- Infrared circuits interfering with the opponent’s control to robot is not allowed
- Electromagnetic wave generating circuits interfering with the opponent electrical circuit is not allowed.
* Robots’ size should be no more than 25cm25cm25cm (length/width/height). However, during working the robot could become bigger.
* Not including the remote controller, the total weight of the two robots (including the batteries) should be no more than 2kg. And the weight of each robot should be no more than 1.5kg.
* Robots should work with an independent electric power supply; it cannot use a combustible device. Robots must not move before starting of the game.
* Robots should be constructed 30 minutes before the competition. Participants should not touch directly or change the shape of the robot during the competition. With the permission of the referee, participants could give a simple repair to the robot, but the change of the robot shape is not allowed.
* Only the IR/RF communication module assigned by the committee could be used.
* Robots could work automatically or by the remote control.
*A computer is allowed for programming; participants should prepare for the computer.

5-1) Flags and Defensive Piece
*A flag is formed by a flag-shaped pin stuck in a round (4cm diameter) Styrofoam base. Each team has three flags.
* Disturbing robots with avoider/line tracer function is allowed to move on the track.

5-2) Playground
* Playground is a 2mx1.8m rectangle.
* The center of the lower part on the playground and 10cm away from each corner , there are some holes of 10cm diameter long.(The hole in the center has a hump which is 1 cm higher. The hole in the left side has a 0.5cm hump but the hole in the right side has no hump.)
* Round track is placed on the playground with a specified distance to the wall (for disturbing robots only).
* The wall of the playground has a 5cm hump.

survival.gif
survival_p.gif

6) Game Operation
① Competition time: 5 minutes
② Participants: 3 people and 2 robots per team
③ Robots classification: each team should have a name and some special items (e.g. color band) should be placed on the robots for classification.
④ Robots, flags and defensive pieces should be placed on the playground where the participants want to put before starting the game.
⑤ Executive staff: referee, working staff (will be assigned by the committee lately).
⑥ Point for attention: Participants should not touch the robots during competition. In an unavoidable case, a referee and working staff could touch the robots.
⑦ Warning: In the following cases, the referee can give a warning to the participants.
- Interfere with the opponent team’s work (e.g. loud voice, body contact).
- Refuse to obey the referee and working staff’s direction or interfere with the game.
-Destroy the opponent robot intentionally
- Leave the assigned places.

7) Method of Scoring

7-1) The winner in the game
*By the first 5 minutes during the competition, if a team puts the 3 flags in the opponent area into a black hole at first, the game would be finished. Then the team which has a higher score according to the total sum scores of flags; 3 scores-the flag in the center black hole,2 scores-the flag in the left side black hole, 1 score ?the flag in the right side.(The left and the right side would be decided with facing each other.)
*Any team who pushes the three flag inside the victorious zone first will be the winner.
* Any team whose member touches the robots during competition will be judged as the looser definitely.
* Any team warned by the referee for 3 times will be judged as the looser.

7-2) The winner after the game
*When any team hasn’t put a flag put in the black hall at the end of the game ,the total score of the flags that have been put in the black hall will judge the winner.
* When both of the teams haven’t put any flags after the game, the team that has lower weight of robots will be the winner.

7-3) The winner among the tiebreakers
*The team which has put more flags *The team which has less warning




Legged Robot Obstacle Race

1) Objectives
Legged Robot is a kind of good education robot for the youngsters to understand the human walking patterns. Students can learn how human walks through applying for the system to the robot instead of using wheels; CPU processes the signal from sensors and instructs the robot to avoid obstacles. This may give students the basic idea of how the human brain works.

2) Participants
Middle/high school students (13~18)

3) Team Formation
2~3 persons and 1 robot per team

4) Game Method
A playground assigned by the committee will be used for Legged Robot Obstacle Race. All robots start from a starting point and the robot that successfully passes by all obstacles and reaches the final point fastest will be the winner.

5) Game Rules
* Robot should be constructed in 3 hours.
* Robot should have at least 2 legs during movement any other driving pattern is not allowed except legs. (Leg number has no limitation.)
* Electric power resource should be less than 11V. (1.5VX 6 standard)
*Robots could be reconstructed and modified automatically or by the participants; a combustible device is not allowed. Direct control by the participants is not allowed as well; participants could only contact the robot when it is starts the game.
* The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*The IR/RF remote controller is not allowed.
*Robots must stop more than 5 seconds on the finish line.
*The playground would be announced on the game day.
*A computer is allowed for programming; participants should prepare for the computer.
* Robot should work with an independent electric power supply. Burning power (e.g. engine) is not allowed.

6) Playground
* Playground size is 50cm x 240 cm (width length)
* Obstacle (October. 6, 2003)
  -round abstacle diameter is 15cm and over, height is 15cm and over
  -square abstacle size is 25cm × 3cm × 15cm (width × length × height)
  -triangle abstacle size is 20cm × 20cm (base × height)
* Only the obstacles assigned by the committee could be used

ground_legged.gif
obstacle_p.gif

7) Method of Scoring

* Race records decide ranking. Ranking is decided by the average of two recorded tracking time
*Sensors record tracking time. In case of unexpected situation (out of power, sensor breakdown), preliminary scorers will test the tracing time.
*When one round from two round is not completed, the record is summed up with the lowest lank record plus 1 second.
*When Tie is occurred, the faster one in the second game is a winner.
* Without the permission of the referee or working staffs, any team whose member touches the robot during competition will be disqualified.



Vision-Robot Rescue Operation

1) Objectives
Intelligent robot with built-in vision system is a kind of commonly studied object in robot research area. Vision-Robot Rescue Operation provides an opportunity for the student to understand how this kind of robot could be used in our daily life.

2) Participants
Middle/high school students (13~18)

3) Team Formation
3 persons and 1 robot per team

4) Game Method
A playground assigned by the committee will be used for Vision-Robot Rescue Operation. Robots should bring the color (orange or white) balls into robots’ own area as many as possible. Different color balls have different points and the team who gets the highest point will be the winner.

5) Game Rules
* Robot should work with an independent electric power supply. Burning power (e.g. engine) is not allowed. Participants could only contact the robot before game starts.
* Only built-in vision system is allowed. Image processing and control is allowed by built-in processor or by the remote host computer. In case of remote host computer, both wired and wireless communication between the robot and the computer is allowed. (Remote controller is not allowed).
*A robot that attacks or damages the opponent robot intentionally during the competition will be disqualified.
*A robot, which stays at a same position without any actions for 20 seconds, will be judged by the referee to be disqualified.
*The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*The robot according to its judgment could take even the ball in the opponent area.
*A team that uses wired communication should adjust wire position not to interfere with the opponent robot movement (e.g. using stand); otherwise, the referee will give a warning. (A team that gets 3 warnings will be disqualified.)
* Robots’ size should be no more than 30cm30cm30cm (length/width/height).
* Competition time is 5 minutes
* Computer is allowed for programming. Each team should take the computer for programming. (Desktop computer is allowed.)
* Playground is in the shape of rectangle with the size 2m1.5m.
①Floor of the playground is black.
②5 orange balls and 5 white balls (table tennis ball) will be placed in a central circle (diameter: 30cm) on the playground.
(To prevent the ball from sliding out the circle, there will be a 0.5cm high shield around the circle)
③Outer wall of the playground is set up to prevent robot from moving outside.
④20cm wide areas from both sides’ edge of the playground will be pasted two different colors to distinguish teams.
(There will be a 0.5cm high shield to prevent the ball from sliding out).
* Only the participant students could enter the place for game. If other people who don’t participate the game were disclosed, the team would be disqualified.

6) Playground
vison.gif
vison_p.gif

* Score of the orange ball (100 points each) and the white ball (50 points each) gathered into the participant’s own area will be added together.
* 30 points will be taken off for one penalty (in the following cases).
-Intentionally damage an opponent robot
-Not obey the referee’s instruction
-The part not belonging to the body of the robot interferes with the opponent robot.



FIRA Robot Soccer

http://www.fira.net/soccer/mirosot/rules_slm.html


Creativity Categories

1) Objectives
Creativity category provide an opportunity for the students to give the rein to their creativity and practice the science knowledge learned in the class.

2) Participants
Junior League /Challenge League

3) Team Formation
2~3 persons and 1 robot per team (over 19: 2~4 people per team)

4) Game Method
Participants could produce a robot within the scope of the assigned theme; material and size of the robot are not restricted. Also, a documentary test of the participants’ creativity abilities will be given.
2003 theme : Robotics@Home

5) Game Rules
* Only the participant students could enter the place for game. If other people who are not related to the game were disclosed, the team, which is connected with them, would be disqualified.
*The participants should notify the cost for producing a robot on the planning paper for production.
*Robots should be able to complete the actions described in the explanation document.
<Examples that robot cannot complete the actions described in the explanation document>
-A walking robot could not walk. Score will be deducted.
-A washing robot could not perform washing action. Score will be deducted.
-A climbing robot could not climb; it just walks. Score will be deducted.
*The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*Each team should submit a robot explanation document before the committee assigned time.
* Length of the robot should be no more than 60 cm, and height of the robot should be no more than 70cm.
*A robot should be set up in 4 hours.
* Each team should bring its own tools for constructing robots. Electric instruments are allowed; however, the electric instrument should have self-regulation power.
* Robots should be constructed on the spot. Any team uses pre-constructed robots will be disqualified.
* Material of robots is not restricted, only the material that may cause harm to people is not allowed. (Battery and motor have no restriction.)
* A computer is allowed for programming. Each team should bring the notebook computer for programming.
* Only the participant students could enter the place for game. If other people who are not directly related to the game were disclosed, the team, which is connected with them, would be disqualified.

Construction score(60) Documentary score(40)
Creativity Skill Completion Documentary
test
Robot introduction
and explanation
30 20 10 20 20
<1st day>
- Each team should write a documentary report related to the assigned theme. Internet information searching is allowed. (Total 5 hours)

<2nd day>
- Construct robot. (09:00 ~ 17:00 total 7 hours)
- Members of the judging team will move around and give score to the teams according to their statements and robot’s condition.
- Repair or any other changes to the robots is not allowed without the permission of the members of the judging team during demonstration. With the permission of the members of the judging team, changing battery or a simply repair is allowed.
- Members of the judging team might inquire the participants any time during the robot construction. Participants should answer the question conscientiously. Otherwise, judging team could negotiate to deduct the score of the team.
- Participants’ attitude to the game and arrangement after game will considered by the judging team for scoring.
- Teams with the same sores will be judged with the following sequences.
1st: No deducted sore
2nd: Higher creativity score
3rd: Higher robot introduction and explanation score
4th: Higher completion score
5th: Higher skill score

Score will be deducted when exceeding the assigned time with the following rules.

Time 5minutes 10minutes 15minutes 20minutes 25minutes Above30minutes
Score -1 -2 -3 -4 -5 -6

* Judging Team Formation
Judging team consists of 9 experts from different areas.

List of Articles
Subject Author Date Views

IRO 2005 Game Categories image

  • id: KRSA
  • Oct 19, 2009
  • Views 1012

GAME CATEGORIES - 2005 Regular Categories Junior League (under 12) Challenge League (13-18) Robo League Categories (over 19) (for Adult including Univ. Students) Robot Maze ...

IRO 2005 Summary image

  • id: KRSA
  • Oct 19, 2009
  • Views 1192

International Robot Olympiad 2005 1. Title : The 7th International Robot Olympiad 2005 2. Schedule : 26~30th October, 2005 3. Venue : KINTEX, Ilsan, Gyungi-Do, Korea ...