IRO 2003 Game Categories

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icon_title.gif GAME CATEGORIES - 2003

◀ Objectives ▶
Robot Olympiad is an event aimed for increasing youngsters’ interests to robots, raising their robot design, control and hardware + software abilities. Also, Robot Olympiad provides an opportunity to share ideas, build friendship and foster science and technology visions of the young generations.

◀ Outline ▶
3 persons per team is a popular robot education team formation and will be used in this Robot Olympiad. Competition categories are built based on the robot kits and computers certificated by the committee.
(Committee consists of about 10 members from the foundations. Different kinds of kits will be considered and tested periodically. No special kit will be used only.)

◀ Participants ▶
1) Elementary school students (under 12): three 4th~6th grade elementary school students form a team.
2) Middle/high school students (13~18): three 1st~3rd grade middle/high school students form a team.

Regular Categories
Junior League (under 12)
Challenge League (13-18)
Robot Line Tracing
Stair Climbing Robot (Up only)
Robot Survival Game
Legged Robot Obstacle Race
Stair Climbing Robot
FIRA Robot Soccer (13-18)
Vision-Robot Rescue Operation (13-18)
Creativity Categories

(Under 12 / 13-18 / Over 19)
- Robotics @ Home
- Special Theme (will be announced on-the-spot)


Robot Line Tracing

1) Game Objective
Provide an opportunity to increase the youngsters’ interests to robot through design and programming. Foster youngsters to be the future robot experts. .(foster creativity, interest and understanding of the application of technology for benefit of society)

2) Participants
Elementary school students (under 12)

3) Team Formation
3 persons per team

4) Game Method
A playground assigned by the committee will be used for Robot Line Tracing. Performance of the robot is judged by its tracing ability along a line between 1cm and 2cm wide.

5) Game Rules
- Electric power resource should be less than 11V. (1.5VX 6 standard)
- Only DC motor could be used. Different types of DC motor could be used but the responsibility of running off the line by misuse of the motor should be taken by the participants.
- Robot should be constructed in 3 hours.
- Robot could be reconstructed automatically or by the participants.
- The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
- The participants should construct robot on the game day. Only controller part can be remade.
- Robot should work autonomously with an independent electric power supply ; it cannot use a combustible device. Direct control by the participants is not allowed except the starting of the robot.
- Robot that cannot tracks up whole course inner 3 minute is disqualified.
- When the robot enters the finish line, it should stop more than 5 seconds.
- Participants should not touch the robot during the competition without the referee’s permission.
- Participants should not add, remove or change any hardware or software of the robot during the competition.
- Robot that completes the track in the short time will be judged as the winner. (Tracing time starts from robot’s passing the starting line and ends with robot’s passing the ending line.)

- Cases that are not included in this rule will be judged by the committee on the game day. Objection will not be accepted.
- RF/IR is not allowed to control the robot.
- a Computer is allowed for programming. Each team should take the notebook computer for programming for itself.
-(Only the participant students can enter the designated competition area. Violators will be disqualified.)

6) Playground
- A playground assigned by the committee is in color of white with a black line less than 2cm wide painted on it. The black line is composed of straight lines, circular arcs, tunnel (junior), slope parts (junior) and other curves.

Elementary
A mixture of Straight Lines and Cross-line as well as other curves.
* sample illustration *
linetracing_elementary.gif
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Junior League
A mixture of Straight Lines, Cross-line and Tunnel with slope parts. The sloped part will not exceed an inclination of 5 degrees.

7) Method of Scoring
- Ranking is decided by the average of two recorded tracking time.
- Tracking time is recorded by sensors. In case of unexpected situation (out of power, sensor breakdown), scorers will test the tracing time.
-When one round from two round is not completed, the record is summed up with the lowest lank record and 1second plus.
-When Tie is occurred, the faster one in second is win.

8) The Tiebreaker
- Robot with better construction will be the winner
- Lighter robot (not including the batteries) will be the winner.


Robot Survival Game

1) Objectives
Robot Survival Game is a directly robot-to-robot competition; the participants can compete with the robot made by them. The constructive skill, programming skill and strategies will decide the performance of the robot.
Robot Survival Game is a kind of new tournament game. It can stimulate the youngsters’ anxiety to victory, thus increase their interests to robot science and technology.

2) Participants
Elementary school students (under 12)

3) Team Formation
2 robots and maximum 3 persons per team

4) Game Method
A playground assigned by the committee will be used for Robot Survival Game. Each team should place and set a flag and defensive piece inside its own area before the game. The IR/RF remote controller should control robots. The team who pushes the opponent flag into a victorious section-black hall that has different scores from each other; the winner .would be decided by the sum of scores.

5) Game Rules
* Robot should be constructed in 3 hours.
*Electric power resource should be less than 11V. (1.5VX 6 standard)
* The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
* Participants could add additional components to the robot, except the following cases.
- Infrared circuits interfering with the opponent’s control to robot is not allowed
- Electromagnetic wave generating circuits interfering with the opponent electrical circuit is not allowed.
* Robots’ size should be no more than 25cm25cm25cm (length/width/height). However, during working the robot could become bigger.
* Not including the remote controller, the total weight of the two robots (including the batteries) should be no more than 2kg. And the weight of each robot should be no more than 1.5kg.
* Robots should work with an independent electric power supply; it cannot use a combustible device. Robots must not move before starting of the game.
* Robots should be constructed 30 minutes before the competition. Participants should not touch directly or change the shape of the robot during the competition. With the permission of the referee, participants could give a simple repair to the robot, but the change of the robot shape is not allowed.
* Only the IR/RF communication module assigned by the committee could be used.
* Robots could work automatically or by the remote control.
*A computer is allowed for programming; participants should prepare for the computer.

5-1) Flags and Defensive Piece
*A flag is formed by a flag-shaped pin stuck in a round (4cm diameter) Styrofoam base. Each team has three flags.
* Disturbing robots with avoider/line tracer function is allowed to move on the track.

5-2) Playground
* Playground is a 2mx1.8m rectangle.
* The center of the lower part on the playground and 10cm away from each corner , there are some holes of 10cm diameter long.(The hole in the center has a hump which is 1 cm higher. The hole in the left side has a 0.5cm hump but the hole in the right side has no hump.)
* Round track is placed on the playground with a specified distance to the wall (for disturbing robots only).
* The wall of the playground has a 5cm hump.

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6) Game Operation
① Competition time: 5 minutes
② Participants: 3 people and 2 robots per team
③ Robots classification: each team should have a name and some special items (e.g. color band) should be placed on the robots for classification.
④ Robots, flags and defensive pieces should be placed on the playground where the participants want to put before starting the game.
⑤ Executive staff: referee, working staff (will be assigned by the committee lately).
⑥ Point for attention: Participants should not touch the robots during competition. In an unavoidable case, a referee and working staff could touch the robots.
⑦ Warning: In the following cases, the referee can give a warning to the participants.
- Interfere with the opponent team’s work (e.g. loud voice, body contact).
- Refuse to obey the referee and working staff’s direction or interfere with the game.
-Destroy the opponent robot intentionally
- Leave the assigned places.

7) Method of Scoring

7-1) The winner in the game
*By the first 5 minutes during the competition, if a team puts the 3 flags in the opponent area into a black hole at first, the game would be finished. Then the team which has a higher score according to the total sum scores of flags; 3 scores-the flag in the center black hole,2 scores-the flag in the left side black hole, 1 score ?the flag in the right side.(The left and the right side would be decided with facing each other.)
*Any team who pushes the three flag inside the victorious zone first will be the winner.
* Any team whose member touches the robots during competition will be judged as the looser definitely.
* Any team warned by the referee for 3 times will be judged as the looser.

7-2) The winner after the game
*When any team hasn’t put a flag put in the black hall at the end of the game ,the total score of the flags that have been put in the black hall will judge the winner.
* When both of the teams haven’t put any flags after the game, the team that has lower weight of robots will be the winner.

7-3) The winner among the tiebreakers
*The team which has put more flags *The team which has less warning


FIRA Robot Soccer

FIRA Small League MiroSot Game Rules

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Law 1 : The Field and the Ball

(a) Playground dimensions

A black (non-reflective) wooden rectangular playground 150cm X 130cm in size with 5cm high and 2.5cm thick white side-walls will be used. The topsides of the side-walls shall be black in color with the walls painted in white (side view). Solid 7cm X 7cm isosceles triangles shall be fixed at the four corners of the playground to avoid the ball getting cornered. The surface texture of the board will be that of a ping pong table.

(b) Markings on the playground (Appendix 1)

The field of play shall be marked as shown in Appendix 1. The center circle will have a radius of 20cm.

The arc, which is part of the goal area, will be 20cm along the goal line and 5cm perpendicular to it.

The major lines/arcs (centerline, goal area borderlines and the center circle) will be white in color and 3mm in thick. The free ball (Law 13) robot positions (circles) shall be marked in gray color.

(c) The goal

The goal shall be 40cm wide. Posts and nets shall not be provided at the goal.

(d) The goal line and goal area

The goal line is the line just in front of the goal which is 40cm long.

The goal areas shall comprise of areas contained by the rectangle (sized 70cm X 15cm in front of the goal) and the attached arc (20cm in parallel to the goal line and 5cm perpendicular to it).

(e) The ball

An orange golf ball shall be used as the ball, with 42.7mm diameter and 46g weight.

(f) The filed location

The field shall be indoors.

(g) The lighting condition

The lighting condition in the competition site shall be fixed around 1,000 Lux.


Law 2 : The Players

(a) The overall system (Appendix 2)

A match shall be played by two teams, each consisting of three robots. One of the robots can be the goalkeeper (Law 2.b.2). Three human team members, a "manager", a "coach" and a "trainer" shall only be allowed on stage. One host computer per team, mainly dedicated to vision processing and for location identifying, can be used.

(b) The robots

The size of each robot shall be limited to 7.5cm X 7.5cm X 7.5cm. The height of the RF communication antenna will not be considered in deciding a robot's size.

The topside of a robot must not be colored in orange. A color patch either blue or yellow, as assigned by the organizers, will identify the robots in a team. All the robots must have (at least) a 3.5cm X 3.5cm solid region of their team color patch, blue or yellow, visible on their top. A team's identification color will change from game to game, and the team color patch used should be detachable. When assigned with one of the 2-team colors (blue or yellow), the robots must not have any visible patches of those colors used by an opponent team.

Note : The teams are recommended to prepare a minimum of 6 different color patches, other than blue and yellow, for individual robot identification

To enable infrared sensing a robot's sides should be colored light, except at regions necessarily used for robot functionality, such as those for sensors, wheels and the ball catching mechanism. The robots should wear uniforms and the size of which shall be limited to 8cm X 8cm X 8cm.

A robot within its own goal area (Law 1.d.) shall be considered as the "goalkeeper". The goalkeeper robot shall be allowed to catch or hold the ball only when it is inside its own goal area.

Each robot must be fully independent, with powering and motoring mechanisms self-contained. Only wireless communication shall be allowed for all kinds of interactions between the host computer and a robot.

The robots are allowed to equip with arms, legs, etc., but they must comply with the size restrictions (Law 2.b.1) even after the appendages fully expanded. None of the robots, except the single designated goalkeeper, shall be allowed to catch or hold the ball such that more than 30% of the ball is out of view either from the top or from the sides (Appendix 3).

While a match is in progress, at any time the referee whistles the human operator should stop all robots using the communication between the robots and the host computer.

(c) Substitutions

Two substitutes shall be permitted while a game is in progress. At half time, unlimited substitutions can be made. When a substitution is desired while the game is in progress, the concerned team manager should call 'time-out' to notify the referee, and the referee will stop the game at an appropriate moment. The game will restart, with all the robots and the ball placed at the same positions as they were occupying at the time of interrupting the game.

(d) Time-out

The human operator can call for 'time-out' to notify the referee. Each team will be entitled for two time-outs in a game and each shall be of 2 minutes duration.


Law 3 : Transmissible Information

The manager, the coach or the trainer may transmit certain commands directly from the remote host computer to their robots. It is not allowed to transmit commands such as reset signals to stop any/all of the robots or restart signals, without the permission from the referee. Any other information, such as game strategy, can be communicated to robots only when a game is not in progress. The human operator should not directly control the motion of their robots either with a joystick or by keyboard commands under any circumstances. While a game is in progress the host computer can send any information autonomously.


Law 4 : The Vision System (Appendix 3)

In order to identify the robots and the ball on the playground, a vision system can be used. The location of a team's camera or sensor system should be restricted to, over and above their own half of the field including the center line, so that the camera need not has to be moved after the side change at halftime. If both teams wish to keep their cameras over and above the center circle of the playground, they shall be placed side by side, equidistant from the centerline and as close to each other as possible. The location of the overhead camera or sensor system should be at a height of 2m or higher.


Law 5 : Game Duration

The duration of a game shall be two equal periods of 5 minutes each, with a half time interval for 10 minutes. An official timekeeper will pause the clock during substitutions, while transporting an injured robot from the field, during time-out and during such situations that deem to be right as per the discretion of the timekeeper.

If a team is not ready to resume the game after the half time, additional 5 minutes shall be allowed. Even after the allowed additional time if such a team is not ready to continue the game, that team will be disqualified from the game.


Law 6 : Game Commencement

Before the commencement of a game, either the team color (blue/yellow) or the ball shall be decided by the toss of a coin. The team that wins the toss shall be allowed to choose either their robot's identification color (blue/yellow) or the ball. The team who receives the ball shall be allowed to opt for their carrier frequency band as well.

At the commencement of the game, the attacking team will be allowed to position their robots freely in their own area and within the center circle. Then the defending team can place their robots freely in their own area except within the center circle.

At the beginning of the first and second halves, and after a goal has been scored, the ball should be kept within the center circle and the ball should be kicked or passed towards the team's own side. With a signal from the referee, the game shall be started and all robots may move freely.

At the beginning of the game or after a goal has been scored, the game shall be commenced/continued, with the positions of the robots as described in Law 6.2.

After the half time, the teams have to change their sides.


Law 7 : Method of Scoring

(a) The Winner

A goal shall be scored when the whole of the ball passes over the goal line. The winner of a game shall be decided on the basis of the number of goals scored.

(b) The Tiebreaker

In the event of a tie after the second half, the winner will be decided by the sudden death scheme. The game will be continued after a 5 minutes break, for a maximum period of three minutes. The team managing to score the first goal will be declared as the winner. If the tie persists even after the extra 3 minutes game, the winner shall be decided through penalty-kicks. Each team shall take three penalty-kicks, which differs from Law 11 as only a kicker and a goalkeeper shall be allowed on the playground. The goalkeeper should be kept within its goal area and the positions of the kicker and of the ball shall be the same as per the Law 11. After the referee's whistle, the goalkeeper may come out of the goal area. In case of a tie even after the three-time penalty-kicks, additional penalty-kicks shall be allowed one-by-one, until the winner can be decided. All penalty-kicks shall be taken by a single robot and shall commence with the referee's whistle. A penalty-kick will be completed, when any one of the following happens:

The goalkeeper catches the ball with its appendages (if any) in the goal area.

The ball comes out of goal area.

Thirty (30) seconds pass after the referee's whistle.


Law 8 : Fouls

A foul will be called for in the following cases.

Colliding with a robot of the opposite team, either intentionally or otherwise: the referee will call such fouls that directly affect the play of the game or that appear to have potential to harm the opponent robot. When a defender robot intentionally pushes an opponent robot, a free kick will be given to the opposite team. It is permitted to push the ball and an opponent player backwards provided the pushing player is always in contact with the ball.

It is permitted to push the goalkeeper robot in the goal area, if the ball is between the pushing robot and the goalkeeper. However pushing the goalkeeper into the goal along with the ball is not allowed. If an attacking robot pushes the goalkeeper along with the ball into the goal or when the opponent robot pushes the goalkeeper directly then the referee shall call goal kick as goalkeeper charging.

Attacking with more than one robot in the goal area of the opposite team shall be penalized by a goal kick to be taken by the team of the goalkeeper. A robot is considered to be in the goal area if it is more than 50% inside, as judged by the referee.

Defending with more than one robot in the goal area shall be penalized by a penalty-kick. (A robot is considered to be in the goal area if it is more than 50% inside, as judged by the referee.) An exception to this is the situation when the additional robot in the goal area in not there for defense or if it does not directly affect the play of the game. The referee shall judge the penalty-kick situation when the additional robot in the goal area is not there for defense or if it does not directly affect the play of the game. The referee shall judge the penalty-kick situation.

It is referred to as handling, as judged by the referee, when a robot other than the goalkeeper catches the ball. It is also considered as handling, if a robot firmly attaches itself to the ball such a way that no other robot is allowed to manipulate the ball.

The goalkeeper robot should kick out the ball from its goal area (Law 1.d.) within 10 seconds. The failure to do so will be penalized by giving a penalty kick to the opposite team.

Giving a goal kick to the team of the goalkeeper will penalize the intentional blocking of a goalkeeper in its goal area.

Only the referee and one of the human members of a team (manager, coach or trainer) shall be allowed to touch the robots. The award of a penalty-kick shall penalize touching the robots without the referee's permission.


Law 9 : Play Interruptions

The play shall be interrupted and relocation of robots shall be done by a human operator, only when:

A robot has to be changed.

A robot has fallen in such a way as to block the goal.

A goal is scored or a foul occurs.

Referee calls goal kick (Law 12) or free-ball (Law 13).


Law 10 : Free Kick (Appendix 4)

When a defender robot intentionally pushes an opponent robot, a free kick will be given to the opposite team (Law 8.1.). The ball will be placed at the relevant free kick position (FK) on the playground (Appendix 1). The robot taking the kick shall be placed behind the ball. The attacking team can position its robots freely within its own side. The defending robots shall be placed in touch with the goal area on either side of the arc. With the referee's whistle all robots can start moving freely.


Law 11 : Penalty-Kick (Appendix 5)

A penalty-kick will be called under the following situations.

Defending with more than one robot in a goal area (Law 8.4.).

Failure on the part of a goalkeeper to kick out the ball from its goal area within 10 seconds (Law 8.6.).

When any one of the human members touches the robots without the referee's permission, while the game is in progress (Law 8.8.).

When the referee calls a penalty-kick, the ball will be placed at the relevant penalty kick position (PK) on the playground (Appendix 1). The robot taking the kick shall be placed behind the ball. While facing a penalty kick one of the sides of the goalkeeper must be in touch with the goal line. The goalkeeper may be oriented in any direction. Other robots shall be placed freely within the other side of the half-line, but the attacking team will get preference in positioning their robots. The game shall restart normally (all robots shall start moving freely) after the referee's whistle. The robot taking the penalty-kick may kick or dribble the ball.


Law 12 : Goal Kick (Appendix 6)

A goal kick will be called under the following situations.

When an attacking robot pushes the goalkeeper in its goal area, the referee shall call goal kick as goalkeeper charging (Law 8.2.).

Attacking with more than one robot in the goal area of the opposite team shall be penalized by a goal kick to be taken by the opposite team (Law 8.3.).

When an opponent robot intentionally blocks the goalkeeper in its goal area (Law 8.7.).

When the goalkeeper catches the ball with its appendages (if any) in its own goal area.

When a stalemate occurs in the goal area for 10 seconds.

During goal kick only the goalkeeper will be allowed within the goal area and the ball can be placed anywhere within the goal area. Other robots of the team shall be placed outside the goal area during goal kick. The attacking team will get preference in positioning their robots anywhere on the playground, but it must be as per Law 8.3. The defending team can then place its robots within their own side of the playground. The game shall restart with the referee's whistle.


Law 13 : Free-Ball (Appendix 7)

Referee will call a free-ball when a stalemate occurs for 10 seconds outside the goal area.

When a free-ball is called within any quarter of the playground, the ball will be placed at the relevant free ball position (FB) (Appendix 1). One robot per team will be placed at locations 20cm apart from the ball position in the longitudinal direction of the playground. Other robots (of both teams) can be placed freely outside the quarter where the free-ball is being called, but with the rule that, the defending team will get their preference in positioning their robots. The game shall resume when the referee gives the signal and all robots may then move freely.


Legged Robot Obstacle Race

1) Objectives
Legged Robot is a kind of good education robot for the youngsters to understand the human walking patterns. Students can learn how human walks through applying for the system to the robot instead of using wheels; CPU processes the signal from sensors and instructs the robot to avoid obstacles. This may give students the basic idea of how the human brain works.

2) Participants
Middle/high school students (13~18)

3) Team Formation
2~3 persons and 1 robot per team

4) Game Method
A playground assigned by the committee will be used for Legged Robot Obstacle Race. All robots start from a starting point and the robot that successfully passes by all obstacles and reaches the final point fastest will be the winner.

5) Game Rules
* Robot should be constructed in 3 hours.
* Robot should have at least 2 legs during movement any other driving pattern is not allowed except legs. (Leg number has no limitation.)
* Electric power resource should be less than 11V. (1.5VX 6 standard)
*Robots could be reconstructed and modified automatically or by the participants; a combustible device is not allowed. Direct control by the participants is not allowed as well; participants could only contact the robot when it is starts the game.
* The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*The IR/RF remote controller is not allowed.
*Robots must stop more than 5 seconds on the finish line.
*The playground would be announced on the game day.
*A computer is allowed for programming; participants should prepare for the computer.
* Robot should work with an independent electric power supply. Burning power (e.g. engine) is not allowed.

6) Playground
* Playground size is 50cm x 240 cm (width length)
* Obstacle (October. 6, 2003)
  -round abstacle diameter is 15cm and over, height is 15cm and over
  -square abstacle size is 25cm × 3cm × 15cm (width × length × height)
  -triangle abstacle size is 20cm × 20cm (base × height)
* Only the obstacles assigned by the committee could be used

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7) Method of Scoring

* Race records decide ranking. Ranking is decided by the average of two recorded tracking time
*Sensors record tracking time. In case of unexpected situation (out of power, sensor breakdown), preliminary scorers will test the tracing time.
*When one round from two round is not completed, the record is summed up with the lowest lank record plus 1 second.
*When Tie is occurred, the faster one in the second game is a winner.
* Without the permission of the referee or working staffs, any team whose member touches the robot during competition will be disqualified.


Stair Climbing Robot

1) Objectives
Up and Down the Stairs is a game that tests not horizontal but vertical moving ability of the robots with understanding of humane walking system .A research says the performance of the robots varies as students’ programming ability and mechanical comprehension of human articulations This game also provides an opportunity to comprehend how the future humanoid robots will be.

2) Participants
Elementary (under 12)/Middle and high school students (13~18)

3) Team Formation
2~3 persons and 1 robot per team

4) Game Method

4-1) Elementary school students
A playground assigned on the game day by the committee will be used for Up Stairs. According to the number of steps assigned on the day, robots should step up the stairs and stop at an assigned stair as fast as possible. (Stay at the assigned stair for more than 3 seconds will be judged as stop)

4-2) Middle/high school students
A playground assigned on the game day by the committee will be used for Up and Down Stairs. Robots should climb up and then down the stairs on the other side as fast as possible and stop at an assigned step. The stairway lies like a straight based line with upward and downward slopes; therefore, no reverse is needed.

5) Game rule
* Robots should be constructed in 3 hours.
* Robots should work with an independent electric power supply. Combustion power (e.g. engine) is not allowed. Direct control by the participants is not allowed except the starting of the robot.
*The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*Robots should walk up or down step by step. For every step, the whole body of the robots should be within the area of the stair.
* Robots’ size is not restricted. But the size of the robots should be changed appropriately according to the size of the playground . Otherwise, the team will be disqualified.
* Robots’ action should be performed by leg-shaped component or corresponding component utilizing leg moving mechanism.
* Robots, which use wheels or caterpillars for movement, will not be admitted.
* Computer is allowed for programming. Each team should take the notebook computer for programming by itself.
*Robots must stop more than 5 seconds on the finish line.

6) Playground
* Each stair size is 60cm40cm5cm (length/width/height).
※ For elementary school students, stair size is 60cm40cm3cm (length/width/height).
* A 5cm wide black line is drawn on the end of each up step (place where the step meet with the next up stair) and front of each down stair (place where the stair meet with the next down stair). The red part in the figure represents the real black line.
* Stair is 60cm long, 40cm wide and 5cm high. The width of the top stair is 50cm

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Junior League-Stair Climbing Robot (Up only)
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Challenge League-Stair Climbing Robot
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7) Method of Scoring
- Ranking is decided by the average of two recorded tracking time.
- Tracking time is recorded by sensors. In case of unexpected situation (out of power, sensor breakdown), scorers will test the tracing time.
-When one round from two rounds is not completed, the record is summed up with the lowest lank record and 1second plus.
-When Tie is occurred, the faster one in the second game is a winner.


Vision-Robot Rescue Operation

1) Objectives
Intelligent robot with built-in vision system is a kind of commonly studied object in robot research area. Vision-Robot Rescue Operation provides an opportunity for the student to understand how this kind of robot could be used in our daily life.

2) Participants
Middle/high school students (13~18)

3) Team Formation
3 persons and 1 robot per team

4) Game Method
A playground assigned by the committee will be used for Vision-Robot Rescue Operation. Robots should bring the color (orange or white) balls into robots’ own area as many as possible. Different color balls have different points and the team who gets the highest point will be the winner.

5) Game Rules
* Robot should work with an independent electric power supply. Burning power (e.g. engine) is not allowed. Participants could only contact the robot before game starts.
* Only built-in vision system is allowed. Image processing and control is allowed by built-in processor or by the remote host computer. In case of remote host computer, both wired and wireless communication between the robot and the computer is allowed. (Remote controller is not allowed).
*A robot that attacks or damages the opponent robot intentionally during the competition will be disqualified.
*A robot, which stays at a same position without any actions for 20 seconds, will be judged by the referee to be disqualified.
*The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*The robot according to its judgment could take even the ball in the opponent area.
*A team that uses wired communication should adjust wire position not to interfere with the opponent robot movement (e.g. using stand); otherwise, the referee will give a warning. (A team that gets 3 warnings will be disqualified.)
* Robots’ size should be no more than 30cm30cm30cm (length/width/height).
* Competition time is 5 minutes
* Computer is allowed for programming. Each team should take the computer for programming. (Desktop computer is allowed.)
* Playground is in the shape of rectangle with the size 2m1.5m.
①Floor of the playground is black.
②5 orange balls and 5 white balls (table tennis ball) will be placed in a central circle (diameter: 30cm) on the playground.
(To prevent the ball from sliding out the circle, there will be a 0.5cm high shield around the circle)
③Outer wall of the playground is set up to prevent robot from moving outside.
④20cm wide areas from both sides’ edge of the playground will be pasted two different colors to distinguish teams.
(There will be a 0.5cm high shield to prevent the ball from sliding out).
* Only the participant students could enter the place for game. If other people who don’t participate the game were disclosed, the team would be disqualified.

6) Playground
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* Score of the orange ball (100 points each) and the white ball (50 points each) gathered into the participant’s own area will be added together.
* 30 points will be taken off for one penalty (in the following cases).
-Intentionally damage an opponent robot
-Not obey the referee’s instruction
-The part not belonging to the body of the robot interferes with the opponent robot.


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