GAME CATEGORIES - 2007
Regular Categories
Junior League (under 12)
Challenge League (13-18) Robo League Categories
(over 19)

(for Adult including Univ. Students)
Robot Maze Solving
Robot Survival
Legged Robot
Obstacle race
Carrier Machine
FIRA Robot Soccer

Robot Maze Solving
Legged Robot
Obstacle race
Carrier Machine
FIRA Robot Soccer

Robo Basketball
Robo Boxing
Robo Marathon
Robo BalancingBeam
Robo WeightLifting
RoboSoccer (Hurosot)
Creativity Categories

Theme for 2007 : Healthy Living with Robotic Helpers

Exhibition Category
Robot Chingay
Robo Dancing
Non-Program Line tracer (under 8)
  Creativity Categories

1) Objectives
The Creativity category provides an opportunity for students to give a free rein to their creativity, to acquire science and engineering knowledge and practical skills.

2) Participants
Junior League: elementary school students (under 12)
Challenge League: junior and senior high school students (13-18)
Robo League: college students (19 and over )

3) Team Formation
Junior and Challenge Leagues: no more than 3 persons and 1 robot per team
Robo League: no more than 4 persons and 1 robot per team

4) Game Method
The Creativity Category competition consists of four parts:
1. Robot concept design contest.
2. Robot construction contest.
3. Presentation contest.
4. Written test.

The written test is open to all students participating in the IRO.

The final score of the team in the competition depends on the scores achieved in the four parts. Ties in the score will be resolved by giving preference to the team that demonstrates higher creativity, explanation, completion, and skill.

5) Game Rules
5.1. Robot concept design contest
The teams are given 5-hours to develop a concept for a robot related to the assigned design theme and to illustrate it on a poster. The design theme for each of the Leagues is announced at the beginning of the contest. When assessing the poster the contest judges pay attention to the following aspects: theme embodiment, systematic observation of robot functions, design solution quality, clear presentation, and aesthetic appearance. The teams can use the internet but are not allowed to be assisted by other people.

5.2. Robot construction contest
The theme of this contest is announced on the IRO website in advance. The teams use the time before the competition to design a robot, describe it on a poster, and prepare its controlling part. At the contest, the teams are assigned to build a robot from scratch and demonstrate its operation to contest judges. They have 5 hours to perform the assignment without assistance from other people. Evaluation of the projects focuses on the following aspects: theme embodiment, design concept, technical implementation, operation quality, and understanding principles of robot operation.

The teams must observe the following rules:
Only the participating team members can enter the designated game area. If persons that are not registered team members are found in the game area the team related with these persons will be disqualified.
The robot must be constructed in 5 hours, preassembled robots are not allowed. However a processor module for robot control is allowed.
The robot should perform functions described in the poster
The use of dangerous and polluting materials and operations is not allowed.
Each team must bring its own materials and tools for building the robot. Electric tools are allowed; however, the electric instrument should have self-regulation power.
Teams are allowed to bring a computer for programming.

5.3. Presentation contest
The teams are given 10 minutes each for oral presentation of their projects in English. They present their robot systems, describe design problems and explain their solutions. When evaluating the presentations the judges look at understanding robotics concepts, level of problems, quality and originality of solutions, and their presentation.

5.4. Written test
The 40-50 minutes test consists of multiple choice questions which cover the areas of mechanics, electronics, programming, and sensors. The questions present real problems which could arise during the robot project and require a solution based on theoretical background and practical experience in robotics.