GAME CATEGORIES - 2007
Regular Categories
Junior League (under 12)
Challenge League (13-18) Robo League Categories
(over 19)

(for Adult including Univ. Students)
Robot Maze Solving
Robot Survival
Legged Robot
Obstacle race
Carrier Machine
FIRA Robot Soccer

Robot Maze Solving
Legged Robot
Obstacle race
Carrier Machine
FIRA Robot Soccer

Robo Basketball
Robo Boxing
Robo Marathon
Robo BalancingBeam
Robo WeightLifting
RoboSoccer (Hurosot)
Creativity Categories

Theme for 2007 : Healthy Living with Robotic Helpers

Exhibition Category
Robot Chingay
Robo Dancing
Non-Program Line tracer (under 8)
Obstacle Race

1) Game Objective
Obstacle race is to build the robot that identify the obstacle and avoid the collision by applying basic robotic system. The participants will be able to understand the principle of autonomous and reaction of human brain reaction by avoiding the collision.

2) Participants
Junior /Challenge League

3) Team Formation
1 persons and 1 robot per team

4) Game Method
A playground assigned by the committee will be used for Obstacle Race. All robots start from a starting point and the robot that successfully passes by all obstacles and reaches the final point fastest will be the winner.

5) Game Rules
5-1. Robot should be constructed in 3 hours.
5-2. Robots could be reconstructed and modified automatically or by the participants; a combustible device is not allowed. Direct control by the participants is not allowed as well; participants could only contact the robot when it is starts the game.
5-3. The robot should be built on during the construction time except controlling part. Controlling part can be pre made.
5-4. The IR/RF remote controller is not allowed.
5-5. The wheel size must be under 15cm diameter and caterpillar tread can be used. But the robot can not jump over the obstacles and must avoid the obstacles.
5-6. Robots must stop more than 3 seconds on the finish line.
5-7. The playground would be announced on the game day.
5-8. A computer is allowed for programming; participants should prepare for the computer.
5-9. Robot must have ability to sense the obstacle and the robot that passes the test assigned by the committee would be allowed to participate.

6) Playground (tolerance 15%)
6-1. Playground size is 200cm x 200 cm (width X length)
6-2. The Width of the road is 40~60 cm and the heights of play ground wall is over 20cm. The play ground can have downhill road, Uphill road, hole, prominence and depression
6-3. The size of obstacles are less than 20cmX20cmX20cm and red, yellow and blue in color.
6-4. Example of playground

* Please note that this picture of playground is only an example.

7) Method of Scoring
7-1. The average of two recorded tracking time and the team with the fastest of average record will be the winner.
7-2. Sensors record tracking time. In case of unexpected situation (out of power, sensor breakdown), preliminary scorers will test the tracing time.
7-3. Without the permission of the referee or working staffs, any team whose member touches the robot during competition will be disqualified.

8) Tie breakers
8-1. When Tie is occurred, the faster one in the first game is a winner and if there is still tie breaker re match the game between the tie breakers