1)
Game Objective
Legged robot game is a developed game from
previous IRO categories to understand the
programming and mechanical structure of
vertical moving ability of the robots with
understanding of humane walking system.
The participants should be able to construct
the algorism to solve the maze using censers
and comprehension of human articulations.
2) Participants
Junior /Challenge League
3) Team Formation
2~3 persons and 1 robot per team
4) Game Method
4-1. Junior League
A playground assigned on the game day by
the committee will be used for Up Stairs.
According to the number of steps assigned
on the day, robots should step up the stairs
and stop at an assigned stair and solve
the maze on the top of the stair to the
finish line.
4-2. Challenge League
A playground assigned on the game day by
the committee will be used for Up Stairs.
According to the number of steps assigned
on the day, robots should step up the stairs
and stop at an assigned stair as fast as
possible and solve the maze to the finish
line. In Challenge League, the stairs may
have ups and downs.
5) Game Rules
5-1. Robots should be constructed in 3 hours.
5-2. Robots should work with an independent
electric power supply. Combustion power
(e.g. engine) is not allowed. Direct control
by the participants is not allowed except
the starting of the robot.
5-3. The robot should be built on during
the construction time except controlling
part. Controlling part can be pre made.
5-4. Robots should walk up or down step
by step. For every step, the whole body
of the robots should be within the area
of the stair.
5-5. Robots¡¯ size is not restricted. But
the size of the robots should be changed
appropriately according to the size of the
playground . Otherwise, the team will be
disqualified.
5-6. Robots¡¯ action should be performed
by leg-shaped component or corresponding
component utilizing leg moving mechanism.
Please refer to the
pic. 1.

[Pic. 1]
5-7. Robots, which use wheels or caterpillars
for movement, will not be admitted.
5-8. Computer is allowed for programming.
Each team should take the lab-top for programming
by itself.
5-9. Robots must stop more than 3 seconds
on the finish line.
6) Playground
6-1. For Challnge League each stair size
is 60cmX60cmX3cm (length/width/height).
6-2. For Junior League, stair size is 60cm
X60cmX1.5cm (length/width/height).
6-3. A 5cm wide black line is drawn on the
middle of step that led to maze solving
line.
6-4. The maze solving playground will be
connected to the stairs and it could be
placed before or after the stairs.
6-5. Example of playground
* Please
note that this picture of playground is
only an example.
7) Method
of Scoring
7-1. Ranking is decided by the average of
two recorded tracking time.
7-2. Tracking time is recorded by sensors.
In case of unexpected situation (out of
power, sensor breakdown), scorers will test
the tracing time.
7-3. If the participants touch the robot
without permission from the judge or the
chair the team will be disqualified.
8) Tie breakers
8-1. When Tie is occurred, the faster one
in the first game is a winner.
8-2. If there is no team that completed
the mission, the team that completed more
mission will be the winner. If there are
still tie, there will be a new game for
the tie breakers.
|