1)
Game Objective
Carrier machine is designed to approach
robotics young students to learn robotic
with fun. This category will attract younger
students with its possibilities that expand
their ideas in many ways. This new category
will bring popularization of robotics to
the public as well as potential participants
of IRO.
2) Participants
Junior and Challenge League
3) Team Formation
3-1. Junior 2 people and 2 robots per team
3-2. Challenge less than 3 people and 3
robots per team
4) Game Method
A playground assigned by the committee will
be used for Carrier Machine. Two (three
in Challenge) robots must co work in order
to complete mission to move object from
departure to destination. All robots must
trace line under 2cm and the team that carries
more objects within duration of 3 minutes
will be the winner.
5) Game Rules
5-1. Robot should be constructed in 3 hours.
5-2. The robot should be built during the
construction time except controlling part.
Controlling part can be pre made.
5-3. The size of the robots must be smaller
than 30cmX30cmX30cm even when they are switched
off and fully extended. If the robots are
bigger than the size that is mentioned in
the rule, the team will be disqualified.
5-4. The robots must be built on the site
of the competition by the participants.
Using unauthorized parts by the committee
is prohibited.
5-5. Robot should work autonomously with
an independent electric power supply; it
cannot use a combustible device. Direct
control by the participants is not allowed
except the starting of the robot.
5-6. Participants should not touch the robot
during the competition without permission
from the referee.
5-7.The robots must complete the mission
within 3 minutes.
5-8. Participants should not add, remove
or change any hardware or software of the
robot during the competition.
5-9. The robots prohibited to use RF/IR
controller.
5-10. A computer is allowed for programming;
participants should prepare for the computer.
5-11. The robots may leave the course (the
black trace) however the robot must come
back to the line within 10 seconds.
5-11.If the robot drops the object, it does
not count as a point.
5-12. Robot A picks and delivers the object
to robot B at the meeting point. Robot B
must deliver the object to the destination
and continue.
5-13. Nor robot A or robot B should complete
the mission by it selves. Each robot must
work in separate.
5-14. Robots may touch any part of the object
but if robot drops the object it will not
be count as a point. The team can continue
on the mission in the remaining game duration.
5-15. The team that moved more the mission
object with accuracy will be the winner.
The robot that picks up the object (robot
A) must not leave assigned area. The robot
that received the object from robot A (robot
B) delivers the object to the destination
without crossing the line for pick up robot.
If the robots moved all the objects from
departure the participant can move the object
to departure to continue the game.
5-15-1) Junior one A robot one B robot
5-15-2) Challenge more than one A robot
one B robot
6) Mission
6-1. There will be the mission assigned
by the referee and the team will complete
the mission.
- Mission example
Teams can't use certain part of the playground
Teams can only use certain lines
Teams can only follow the combination route
such as 1->3->1->5->3->5->1
etc.
7) Playground
7-1. A playground assigned by the committee
is in color of white with a black line 2cm
wide painted on it. The black line is composed
of straight lines, circular lines. The object
stand is rectangle pillar with size 10cmX10cmX9cm.
The size of the object is 3cmX3cmX6cm and
wight 25~30g. The destination is 17.5cmX12.5cmX2cm
rectangle with a groove.
7-2. Example of playground
* Please
note that this picture of playground is
only an example.
8) Method
of Scoring
8-1. The team that scores the more points
within 3minutes will be the winner.
8-2. The team that touches robots without
the referee¡¯s permission during the games
will be disqualified.
9) Tie breakers
9-1. The team that used lower voltage will
be the winner.
9-2. The team with lighter robots (add 2robots¡¯
weight) including batteries will be the
winner.
9-3. The team with outstanding construction
skills.
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