GAME CATEGORIES - 2007
Regular Categories
Junior League (under 12)
Challenge League (13-18) Robo League Categories
(over 19)

(for Adult including Univ. Students)
Robot Maze Solving
Robot Survival
Legged Robot
Obstacle race
Carrier Machine
FIRA Robot Soccer

Robot Maze Solving
Legged Robot
Obstacle race
Carrier Machine
FIRA Robot Soccer

Robo Basketball
Robo Boxing
Robo Marathon
Robo BalancingBeam
Robo WeightLifting
RoboSoccer (Hurosot)
Creativity Categories

Theme for 2007 : Healthy Living with Robotic Helpers.

Exhibition Category
Robot Chingay
Robo Dancing
Non-Program Line tracer (under 8)
Carrier Machine

1) Game Objective
Carrier machine is designed to approach robotics young students to learn robotic with fun. This category will attract younger students with its possibilities that expand their ideas in many ways. This new category will bring popularization of robotics to the public as well as potential participants of IRO.

2) Participants
Junior and Challenge League

3) Team Formation
3-1. Junior 2 people and 2 robots per team
3-2. Challenge less than 3 people and 3 robots per team

4) Game Method
A playground assigned by the committee will be used for Carrier Machine. Two (three in Challenge) robots must co work in order to complete mission to move object from departure to destination. All robots must trace line under 2cm and the team that carries more objects within duration of 3 minutes will be the winner.

5) Game Rules
5-1. Robot should be constructed in 3 hours.
5-2. The robot should be built during the construction time except controlling part. Controlling part can be pre made.
5-3. The size of the robots must be smaller than 30cmX30cmX30cm even when they are switched off and fully extended. If the robots are bigger than the size that is mentioned in the rule, the team will be disqualified.
5-4. The robots must be built on the site of the competition by the participants. Using unauthorized parts by the committee is prohibited.
5-5. Robot should work autonomously with an independent electric power supply; it cannot use a combustible device. Direct control by the participants is not allowed except the starting of the robot.
5-6. Participants should not touch the robot during the competition without permission from the referee.
5-7.The robots must complete the mission within 3 minutes.
5-8. Participants should not add, remove or change any hardware or software of the robot during the competition.
5-9. The robots prohibited to use RF/IR controller.
5-10. A computer is allowed for programming; participants should prepare for the computer.
5-11. The robots may leave the course (the black trace) however the robot must come back to the line within 10 seconds.
5-11.If the robot drops the object, it does not count as a point.
5-12. Robot A picks and delivers the object to robot B at the meeting point. Robot B must deliver the object to the destination and continue.
5-13. Nor robot A or robot B should complete the mission by it selves. Each robot must work in separate.
5-14. Robots may touch any part of the object but if robot drops the object it will not be count as a point. The team can continue on the mission in the remaining game duration.
5-15. The team that moved more the mission object with accuracy will be the winner. The robot that picks up the object (robot A) must not leave assigned area. The robot that received the object from robot A (robot B) delivers the object to the destination without crossing the line for pick up robot. If the robots moved all the objects from departure the participant can move the object to departure to continue the game.
5-15-1) Junior one A robot one B robot
5-15-2) Challenge more than one A robot one B robot

6) Mission
6-1. There will be the mission assigned by the referee and the team will complete the mission.
- Mission example
Teams can't use certain part of the playground
Teams can only use certain lines
Teams can only follow the combination route such as 1->3->1->5->3->5->1 etc.

7) Playground
7-1. A playground assigned by the committee is in color of white with a black line 2cm wide painted on it. The black line is composed of straight lines, circular lines. The object stand is rectangle pillar with size 10cmX10cmX9cm. The size of the object is 3cmX3cmX6cm and wight 25~30g. The destination is 17.5cmX12.5cmX2cm rectangle with a groove.
7-2. Example of playground

* Please note that this picture of playground is only an example.

8) Method of Scoring
8-1. The team that scores the more points within 3minutes will be the winner.
8-2. The team that touches robots without the referee¡¯s permission during the games will be disqualified.

9) Tie breakers
9-1. The team that used lower voltage will be the winner.
9-2. The team with lighter robots (add 2robots¡¯ weight) including batteries will be the winner.
9-3. The team with outstanding construction skills.