GAME CATEGORIES - 2007
Regular Categories
Junior League (under 12)
Challenge League (13-18) Robo League Categories
(over 19)

(for Adult including Univ. Students)
Robot Maze Solving
Robot Survival
Legged Robot
Obstacle race
Carrier Machine
FIRA Robot Soccer

Robot Maze Solving
Legged Robot
Obstacle race
Carrier Machine
FIRA Robot Soccer

Robo Basketball
Robo Boxing
Robo Marathon
Robo BalancingBeam
Robo WeightLifting
RoboSoccer (Hurosot)
Creativity Categories

Theme for 2007 : Healthy Living with Robotic Helpers

Exhibition Category
Robot Chingay
Robo Dancing
Non-Program Line tracer (under 8)
Robot Survival

1) Game Objective
Robot Survival Game is a directly robot-to-robot competition; the participants can compete with the robot made by them. The constructive skill, programming skill and strategies will decide the performance of the robot.
Robot Survival Game is a new tournament game. It can stimulate the youngsters¡¯ anxiety to victory, thus increase their interests to robot science and technology.

2) Participants
Junior League

3) Team Formation
3-1. Individual: 1 robot per 1 person
3-2. Group: 2 robots per team (2 participants)

4) Game Method
A playground assigned by the committee will be used for Robot Survival Game. Each team should place robots in the playground. The teams must control the robot by use blue tooth or zigbee system. The team who throw more balls to the opponent's area will be the winner. Each ball is counted as 1 point except the mega ball which count as 3 points. When the game is over, team with less point will win.

5) Game Rules
5-1. Robot should be constructed in 3 hours which including practice time.
5-2. The robot should be built during the construction time except controlling part. Controlling part can be pre made.
5-3.
Participants could add additional components to the robot, except the following cases.
5-3-1) Infrared circuits interfering with the opponent¡¯s control to robot is not allowed
5-3-2) Electromagnetic wave generating circuits interfering with the opponent electrical circuit is not allowed.
5-4. Robots¡¯ size should be no more than 30cmX30cmX30cm (length/width/height). When it is switched off and fully stretched out.
5-5. The weight of each robot (including the batteries) should not be heavier than 2kg.
5-6. Robots should work with an independent electric power supply; it cannot use a combustible device. Robots must not move before starting of the game.
5-7.
Participants should not touch directly or change the shape of the robot during the competition. With the permission of the referee, participants could give a simple repair to the robot, but the change of the robot shape is not allowed.
5-8. Robots could work automatically or by the remote control.
5-9. A computer is allowed for programming; participants should prepare for the computer.

6) Balls
6-1. 8 Yellow Tennis ball and 1 mega ball (tennis ball with different color). 9 balls in total.

7) Playground (tolerance 10%)
7-1. Playground is a 240cm X 180cm rectangle with 10cm~30cm side walls.
7-2. In the middle of the playground there is a cross wall of 1.2cm wide 5cm high.
7-3. Example of playground

* Please note that this picture of playground is only an example.

8) Game Operation
8-1. Competition time: 1 minute for individual, 2 minutes for group
8-2. Robots can block the balls.
8-3. Robots' part can cross the center wall but the body should remain on their own side.
8-4. Point for attention: Participants should not touch the robots during competition. In an unavoidable case, a referee and working staff could touch the robots.

9) Winner
9-1. At the end of the game the team with less point will be the winner.

9-2.The team will be the winner when:
9-2-1) The opponent team give up on the game. (eg. problem with their robots. etc.)
9-2-2) The opponent have warned by the referee 3times during the game.
9-2-3) The opponent the robots pass over to the other side (whole robot)
9-2-4) The opponent participant touched robot with out permission by the referee.

9-3. Cold game
9-3-1) When one team throw all 9 balls to the opponent side.

10) Special cases
10-1. When robot fall out side the playground : Game continues without the fallen robot
10-2. When the ball fall out side the playground : referee will pick up and place it on the rare side of the playground.

11) Warning
11-1.In the following cases, the referee can give a warning to the participants.
11-1-1) Interfere with the opponent team¡¯s work (eg. loud voice, body contact).
11-1-2) Refuse to obey the referee and working staff¡¯s direction or interfere with the game.
11-1-3) Destroy the opponent robot intentionally
11-1-4) Leave the assigned places.