1)
Objectives
Legged Robot is a kind of good education
robot for the youngsters to understand the
human walking patterns. Students can learn
how human walks through applying for the
system to the robot instead of using wheels;
CPU processes the signal from sensors and
instructs the robot to avoid obstacles.
This may give students the basic idea of
how the human brain works.
2) Participants
Challenge League
3) Team Formation
2~3 persons and 1 robot per team
4) Game Method
A playground assigned by the committee will
be used for Legged Robot Obstacle Race.
All robots start from a starting point and
the robot that successfully passes by all
obstacles and reaches the final point fastest
will be the winner.
5) Game Rules
* Robot should be constructed in 3 hours.
* Robot should have at least 2 legs during
movement any other driving pattern is not
allowed except legs. (Leg number has no
limitation.)
* Electric power resource should be less
than 11V. (1.5VX 6 standard)
*Robots could be reconstructed and modified
automatically or by the participants; a
combustible device is not allowed. Direct
control by the participants is not allowed
as well; participants could only contact
the robot when it is starts the game.
* The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
*The IR/RF remote controller is not allowed.
*Robots must stop
more than 5 seconds on the finish line.
*The playground would be announced on the
game day.
*A computer is allowed for programming;
participants should prepare for the computer.
* Robot should work with an independent
electric power supply. Burning power (e.g.
engine) is not allowed.
6) Playground
* Playground size is 50cm x 240 cm (width
length)
* Obstacle (October.
6, 2003)
-round abstacle diameter is
15cm and over, height is 15cm and over
-square abstacle size is 25cm
¡¿ 3cm ¡¿ 15cm (width ¡¿ length ¡¿ height)
-triangle abstacle size is 20cm
¡¿ 20cm (base ¡¿ height)
* Only the obstacles assigned by the committee
could be used

7) Method of Scoring
* Race records decide ranking. Ranking
is decided by the average of two recorded
tracking time
*Sensors record tracking time. In case of
unexpected situation (out of power, sensor
breakdown), preliminary scorers will test
the tracing time.
*When one round from two round is not completed,
the record is summed up with the lowest
lank record plus 1 second.
*When Tie is occurred, the faster one in
the second game is a winner.
* Without the permission of the referee
or working staffs, any team whose member
touches the robot during competition will
be disqualified.
|